When playing D&D on tabletop, if a character is nearby the conversation or scene that is happening, they can indeed interfere and take the direction of the situation regardless of who started the dialogue. In the game, I understand the negative implications of letting everyone act freely on top of each other. We always have to keep in mind that having a smart ass/overeager player in the party can compromise gameplay and even the interest of a new player.

For me, the ideal would be: whoever started the dialogue could "pass" the scene to a companion who is within range.

From the perspective of development and implementation of mechanics, I wonder if it's really that difficult to allow players to switch who is in the conversation?

Last edited by Aurimas_IGL; 21/03/23 01:29 PM.