What are the pros and cons of the user interface or gameplay in your experience?
For me, the best way to play is by forming a party of 4, and I have already suggested and will suggest again: if possible, expand the possibility of playing with as many players as possible! (Parties of 5-6 or even 8 players would be incredible, just like my real-life RPG tables.) Out of every 5 new games I start, 4 are played with my friends in parties of three or four players.
PROS:
- DnD 5e comes to life in front of my eyes!
- Any player who starts the game can build a functional character right from the beginning, unlike other multiplayer games where you need to be at higher levels to fully enjoy the gameplay.
- Interaction with the world is free and individualized.
- Possibilities of varied combinations of actions.
CONS:
- Shared initiative (my biggest issue in MP).
- The UI doesn't draw enough attention to the player whose turn it is.
- Dialogues, my friend... only the player who triggered the dialogue scene can make the checks, which is quite inconvenient. (In tabletop, if a player is nearby, they can intervene and make the check instead of the player who started the conversation, using the highest modifier possible, of course, within the context of the scene and the distance the player is from the scene).
How long do you think you and your friends would take to complete the game?
It depends a lot on the party's configuration, but using our main characters (the ones we know how to play best), I believe we could finish the game in less than 10 hours, including bathroom breaks and receiving pizzas.
Would you like to play again as a different class and/or race?
I do that every day... I've been a tabletop DM for quite some time, and I think it's wonderful to be able to explore and test different possibilities. I always prefer to start a new game rather than continue the previous one. At least during the EA.
What is the replayability factor?
On a scale of 0 to 10, for me, replayability is easily a 10!
Is it possible to create and play with three different mages and build them differently?
Totally possible, even in the EA, we already have enough options for that, including with the 5eSpells mod, we can see the dimension that this variety can reach in the future. In the EA, we were able to make a party of 4 dwarf bards, each acting totally differently from the other.
Such good news here, but yeah, bad news too. Shared initiative is VITAL to the D&D experience.
"Dialogues, my friend... only the player who triggered the dialogue scene can make the checks, which is quite inconvenient." -- Oh that's PAINFULLY BAD. What is the point of a ROGUE or a CLERIC or BARD or a PALADIN or ALIGNMENTS aka being LAWFULL GOOD or CHAOTIC NEUTRAL or ANY alignment????