Though I love RTwP, the way every encounter in BG3 are <staged> and designed the same like a final fantasy tactics game, its just impossible at this point to have both. Whats more there are not even random encounters. Larian could of designed something interesting there...mixing fast paced/urgent RTwP elements for random or minor encounters...and go full on tactical mode for major/big encounters to make the game less of a <map encounter A, B, C, D etc...> bore and flesh out the world/immersion a bit more, and tie its RTwP roots to the BG franchise.
In the end the game encounters plays out exactly like DOS1. Like it or not WoTr at least gives you the option to do both, and both work pretty well depending on the situation. Now if you want to go 100% turn base, Solasta is so much more in-depth, and it works there without being too boring.
Last edited by Count Turnipsome; 24/03/23 12:53 AM.