I really don't see the point of a D&D game without multiplayer - which is what every person asking for RTWP is really asking for. I'm not saying single player doesn't have value, it's just that without multiplayer it feels like you are throwing the game onto a bonfire where it doesn't have longevity.

Neverwinter Nights is still used as a platform for D&D - and 21 years later it's still good. I played it myself, online (mostly PvP arenas), for years. It was the online capability that has kept it relevant over the years.

What we DON'T have is a similar platform that is turn based. BG3 may become the game of the decade if Larian keeps supporting and expanding it's multiplayer capability. Solasta just doesn't cut it, neither does Tailspire (if that ever leaves EA, maybe) but it barely works as is and doesn't have the capability of BG3.

Anyway, I will keep trying to be the voice for multiplayer on this forum - which is severely underrepresented in my opinion. I think a lot of people offer their opinions without a thought to how it affects multiplayer.


Blackheifer