Originally Posted by Lastman
Originally Posted by Zerubbabel
If the goal is to avoid save-scumming and reloading to get only successful rolls, then it is not sufficient to only hide the DC. You need to hide the DC, and ALSO make it so that succeeding the roll can be the "bad" option, while failing the roll can be the "good" option, say, 15-25% of the time. Then you are motivated to accept whatever result you get if playing blind, as you do not know when rolling if winning or losing is what you want. Real-life DMs take this into account.
There is nothing you can do to stop people from save-scuming all you can do is remove save so stop trying...

This does absolutely nothing againts save scuming. And is funny as hell.

You can still save scum to get the wanted result doesn't matter how the game gets to it. So hiding everything or dc or whatevere giving random fails whatever wont changes nothing.

If poeple are not happy with the result they will save scum. Some save scum just to see all the options... The only way to remove that is to remove save. Make them lose hours of gameplay... and even then people save scum or will just make mods.


Yeah I got caught, because I'm the same kind of guy. eek I can understand that this is probably fine for multiplayer, but I'm a perfectionist in single player for several reasons. I have to proofread all the outcomes (translations) and I hate TT based dice dialogues. I am really disappointed that there is no option to disable them completely. I'm oldschool and like to select only the answers. And for me that would be the only way to massively reduce save-scumming. It was hell when proofreading to cross check the translations. Also, rp-wise, I always want as much dialogue as possible. Quick example with the Book of Dead Gods. Here I want to fail with strength, but pass with arcana and then religion.