Originally Posted by Niara
Even if they do read twin spell before hand, they will be misled... because the description and the tool tip information claims that it works the way it's supposed to in 5e... when it doesn't. We are being given false information by the game here.

For the record - the other major problem that Larian's UI design and game engine have with AoE spells is this one:

[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]

This is a consistent issue that has been reported countless times and has never been addressed: the UI reports valid targets, but then does not check them.

In this situation, you can clearly see that the UI is reporting that 4 targets are within range of the grease spell where currently targeted; they are highlighted, and have the secondary inner circle on them to signify that they Will be affected by this spell.

When the spell was released, however - and rest assured there was no last second pixel slipping of the mouse or anything like that - the spell went off and only One target was counted as being affected by the spell, and only that one target made a saving throw. The other three did not make saves as they were counted as not being in the spell. This happens all the time, and is utterly unacceptable of any modern game - the UI feedback is literally lying to us.

Yes that's something I understood when I reworked arrows effects.

The center of the red circle define the characters position on the ground. If the AOE radius is not big enough to reach the central point of the circle down the characters, they won't be affected.

On the other hand, characters are highlighted and the circle change as soon as the radius touch it.

I hope this will be fixed at release because at this point it's just a shame.

Last edited by Maximuuus; 25/03/23 07:50 AM.

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