I really don't see the point of a D&D game without multiplayer - which is what every person asking for RTWP is really asking for. I'm not saying single player doesn't have value, it's just that without multiplayer it feels like you are throwing the game onto a bonfire where it doesn't have longevity.
Neverwinter Nights is still used as a platform for D&D - and 21 years later it's still good. I played it myself, online (mostly PvP arenas), for years. It was the online capability that has kept it relevant over the years.
What we DON'T have is a similar platform that is turn based. BG3 may become the game of the decade if Larian keeps supporting and expanding it's multiplayer capability. Solasta just doesn't cut it, neither does Tailspire (if that ever leaves EA, maybe) but it barely works as is and doesn't have the capability of BG3.
Anyway, I will keep trying to be the voice for multiplayer on this forum - which is severely underrepresented in my opinion. I think a lot of people offer their opinions without a thought to how it affects multiplayer.
Nope. I see it exactly the opposite way. TT gaming is what's for MP, and the computer medium is all about replacing the nuisance of having to play with other people and being able to play a game by yourself. Therefore for me, ALL computer games should be SP, with MP added on in some of those games if it makes sense and can be technically done. But SP should be the focus - ALWAYS.
Thankfully, several other major RPG developers, Bethesda, Bioware, CDPR, Obsidian, inXile, have all in recent years come to exactly this same conclusion, and have shifted their focus (at least for RPGs) to SP at the expense of MP.