Echoing others' thoughts:
- It'd be really useful to know why the oath was broken. I've broken it 3-4 times in three play throughs, however I'm not sure about 2 of them, I think one was a bug, other indiscriminate AoE? Paladins should clearly know why.
- Other party members can ambush, steal and deceive (in some dialogues, other dialogues seem to hold MC accountable), and paladin oath is fine. Paladin can't land killing blows however, need to toggle nonlethal.
- Related note, playing a paladin I've learnt to use companions more in dialogues revealing some interesting lines and making the game feel different. Was this intended outcome, have Tav speak less and pertinent companions speak more?
- Paladin and Oath dialogue tags don't always seem appropriate for MC I'm playing. This is not a complaint, the archetypical FR paladin has strong viewpoint and carries certain authority. What this highlighted for me is that I don't always need to pick those lines, they're simply an extra dialogue option. Also, I recall one dialogue allowing pick between either tag, so had to choose.
- In an honourable non-completionist play through, 2k gold is about 1/3 of total wealth found. That's a lot. If I buy scale+1 or similar, I'll feel it. It harkens back to 1E & 2E where paladins tithe treasure, so it scratches my grognard itch.
- Removal of LG alignment? Kind of, not really. D&D paladins share a baseline code of conduct of chivaly. Sure there's nuance between Avenger, Ancients and Devotion, but they're variants of the same. Before figuring out I could use companions to lead, I took oath-breaking as opportunity to steal like crazy or do naughty things like invite Minthara to attack the grove (love gate battle).
Last edited by FreeTheSlaves; 27/03/23 05:08 PM.