Thanks for your feedback, RagnarokCzD! It was really helpful.
Yet to this I must counter the following:
Originally Posted by RagnarokCzD
While this may seem like reasonable request ... its not. :-/ Your prices are reflecting your reputation in said city ...
If your Thief (and i dont mean rogue, i mean person who is stealing no matter the class) will be caught 3 times, people will not like him ... and will not give him any discount ... In your model, they would.
We are talking about a game, where i can send items to a far away camp in an instant. For quality of life reasons. Where i can send an item to a companion literally hundreds of meters away. For quality of life reasons. Where a key is teleported to the very charakter, that wants to open a locked door via "magic pockets". For quality of life reasons.
In said game suddenly the "role playing" kicks in full force, when i want to sell stuff? Really?
And that "role playing" is outmatched (to stick to your example) by someone who simply takes stuff from the "evil / not liked" character and sells it for a hefty sum, while the evil character is standing right behind him?! Come on... No, all i am asking for is a simple quality of life feature.
Once we start checking everything against realistic and/or role-playing standards, many, many things would have to be changed. And don't get me wrong. I don't want that. I just don't want anyone to force me to move the entire inventory every da... every single time I want to sell items.