Multiplayer game functionality and design makes single player game absolutely worst. It's a give and take. And for a Baldur's gate RPG game I'd rather it be a single player story experience.
Witcher 3. One of the last few series of games that doesn't tack on multiplayer. One of the reasons I like it so much and that its so good.
Its always a <because of multiplayer> we have to do things like this or that trade off for the main game.
Things it makes worst:
Inventory management
Item creation and balance
UI design / on screen character selection
Spells and abilities
Main character story progression
ALL Dialogues
Encounter design
Unless of course the game designed around being a completely multiplayer game experience!
Yup, and also: inability to pause the game during exploration; centrality of the main character (the PC) to the story; party movement; and of course the biggie, combat. All optimized for MP, and therefore sucky in SP.