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The proposed solution would be another dent in the already heavily dented immersion. How could the characters you play tell which chests are empty? In my mind, a better solution would be to have far fewer containers throughout the game. Removing the majority of containers would by itself make the game world a tiny bit more believable. Why do people buy an enormous chest, only to store an apple and an inkwell, while they are able to stuff five suits of armour and thirteen goblin shields in their back pockets?