Point being BUSY WORK IS what defines RPG and immersion. In my book, the more the better.
There was an interview with the maker of Weird West (ex-arcane Dev), where he said that he likes making systematically consistent games, as from small stuff like inventory, containers, physical items eventually gameplay comes out. What BG3 lacks is…. gameplay.
Yes, BG3 has inventory, containers to search with no gameplay or expression to it. It is JUST a busy work. It is possible that if another studio took Larian engine and systems, they would find a role for box searching. Maybe Larian will get there before 1.0. As it is now, it is just a bit tedious, though I would blame it primary on inefficient UI, rather than the amount of boxes.