so I have issues with party members blocking other party members in tight quarters. The rules state that a character can pass through a square that is occupied by an ally, but this isn't the case in this video game. This is frustrating in the extreme. wasting a character's turn because they can't reach an opponent.
M o v i n g A r o u n d O t h e r C r e a t u r e s
You can move through a non hostile creature’s space. In contrast, you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you. Remember that another creature’s space is difficult terrain for you. Whether a creature is a friend or an enemy, you can’t willingly end your move in its space. If you leave a hostile creature’s reach during your move, you provoke an opportunity attack, as explained later in the chapter.
Its probably too late to address this but it, and a few other 'design choices', detract from the flow of the game and causes no end of frustration for me.
I am also not a fan of the way the camera jumps from attacker to attacker when I'm trying to coordinate my party in combat. A toggle to stop the constant camera shifting would solve this, especially in a turn based scenario.
Just my two cents. My biggest gripes come from the 5E rules rather than game design.