Personally, I’d be fine if potion throwing only worked if the bottle were thrown directly at a creature and only affected that one individual (plus gave them some minor damage from the broken glass which I think it does already).
That would be better to me too... but it would still be wierd.
What I'd like the most would be something like that :
- being able to administer a potion in melee (action)
- being able to throw a potion towards someone (action) that has to grab it (saving throw or something) and drink it (reaction).
Currently no damages are done when you throw a potion. The damages you see are done to the potion bottle, not to the characters

Truthfully, a lot of these things I don't have all that much issue with individually. I even agree with Sven's stance that leaving in a few cheesy tactics here and there for players is a fun thing that's fine to do. My pro lem is that there's so MUCH of it.
Totally agree.
They made it with core mechanics of such games like potions and common actions (to name shove), which may make them occur a lot too often to my taste.