Larian Banner: Baldur's Gate Patch 9
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Originally Posted by Maximuuus
I would rather have removed all bottomless pits.
And lava!

It dont have to be deep, when it kills you in first turn (not even a round) anyway. frown


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Fine whatever not like it matters.

But if i was making bg 3 i would make AoE healing potions that do that specifically same for other potions - bombs.


That way everything would be more balanced.

Of course after i would change vendors so they have static item lists. That is the base for any balance without that any other changes are pointless.

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The concept of "using" potions by smashing them against someone's armor from a distance to heal them just doesn't belong in a D&D title. It belongs in a DOS title or some other tongue-in-cheek style game.

Same with making a "healing pool" or setting it on fire to create a "healing steam could", or any other forced interaction that exists solely for clever gameplay purposes. Dipping a Greatsword in a candle. Building a 30m high "high ground tower" by using dozens of crates that you somehow have on you.

It's cool that they think outside the box, but their first responsibility is to keep D&D and Forgotten realms consistent without some or most of their rather absurd additions. Most of that stuff could even exist in Forgotten Realms. Sure, set the Greatsword on fire after coating it with a consumable oil. Sure, build a crate tower, but not from your inventory and not absurdly high. Potions have to be consumed by drinking, however.

Larian are mixing too many platform or puzzle game tropes into the combat system of a serious RPG. It's annoying.

Last edited by 1varangian; 14/04/23 09:21 PM.
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Barbarian Berserker can setup huge damage for Wizard, Sorcerer, Druid (Anyone with AOE Lighting or Frost Damage spells). Throw water bottle via enraged throw in your bonus action and as long the Wizard/Sorcerer/Druid have some sort of chromatic orb/call lighting etc to follow up with using frost/electric attack.

Those classes can their bonus action to use haste potion and cast call lighting twice for 3 turns. It pretty much kills most enemies if not all. Auntie Ethel dies fast once wet, and you have a hasted wizard, druid, sorcerer ready with some high damage for 3 turns. Never need to worry about enemies. Keep those water bottles for your barbarian.

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I don't care for the weapon dipping system as an idea. Just from a mechanics perspective, the allure of a weapon that does extra fire damage is muted a bit when its so easy to just dip metal into a candle flame, and have it light up the entire sword somehow. I don't mind potion throwing as much, as I don't think it takes anything away from other healing options, or makes them less appealing. For whatever reason, the idea that magic healing juice would be effective on the skin as well, rather than by ingestion only, is more palatable for me than flammable steel.

But truth be told, I've been playing the game for three years off and on, and I often forget that either system is even in the game.

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perosnally i find thne potion throwing a bit off...especially since its some aoe surface stuff. Just using a potion on another individual would be nice.

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Originally Posted by JCDenton
I don't care for the weapon dipping system as an idea. Just from a mechanics perspective, the allure of a weapon that does extra fire damage is muted a bit when its so easy to just dip metal into a candle flame, and have it light up the entire sword somehow. I don't mind potion throwing as much, as I don't think it takes anything away from other healing options, or makes them less appealing. For whatever reason, the idea that magic healing juice would be effective on the skin as well, rather than by ingestion only, is more palatable for me than flammable steel.

But truth be told, I've been playing the game for three years off and on, and I often forget that either system is even in the game.
There's logic to that.

But Larian's logic is completely off regarding DM'ing and using D&D rules consistently.

Player: "I throw my healing potion directly at the Fighter's wound!"

Good DM: "Sure, he is in combat moving quickly so it's a difficult shot. Even if you hit some of it will splash off so the potion will only be half as effective." (Roll ranged attack against AC 15) The Fighter can also try to catch it as a reaction (DC 5 Dex check and drink it on his turn as a BA.)

Bad DM aka Larian: " Ok! He is healed!"

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Originally Posted by JCDenton
I don't care for the weapon dipping system as an idea. Just from a mechanics perspective, the allure of a weapon that does extra fire damage is muted a bit when its so easy to just dip metal into a candle flame, and have it light up the entire sword somehow. I don't mind potion throwing as much, as I don't think it takes anything away from other healing options.


Ow but it does so much... You just don't expect it i guess. Fact is most other healing options are tied to charges or slots so they have that effect and inpact on other combat abilities. THe same is true for normal potion use as is the bonus action that's a huge balance change as well, Makes the game easier. I generally don't mind those changes if larain compensates for them and makes a really challenging hard mode. The fact is they do effect other healing options alot.


THe biggest problem is consumbales are limitless in quantity because vendors just restock be it on long rest or time.

Throwing potions needs only the extra attack to use not even an action and that makes extra attack classes good at healing for some reason heh...

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Hey guys! So, I was just thinking about the best way to share a potion with someone and I have to say, Fingers crossed that this gets added as a sleek menu option in the inventory screen or a convenient pop-up menu on the hotbar! OMG, Solasta is absolutely killing it! They've got this on lock! 😍💯

nation #918516 26/10/23 05:32 PM
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Yeah honestly I feel this.

I also think it's stupid that drinking a potion heals you instantly.

It's like bro, this is a magical potion, it heals by being digested, it should be several minutes before the effects even take place!

Having it take effect instantly implies that it's like, magical or something, and merely having it touch the inside of your esophagus is sufficient to apply the effects.

Totally immersion-breaking and ridiculous.

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