Originally Posted by snowram
Some cheesy and obscure features being the barrier between a "pastime" and "a profound experience" is a bit of an over reaction.

It is not the potion throwing by itself, or the other silly things like jump distance, send wares to camp, having a lich as camp follower, having a camp in a pocket dimension, etc. The problem is that Larian does not seem to mind having internal inconsistencies in the game world for gameplay purposes. With a bit more thought, they should be able to come up with improvements to gameplay that do not break immersion.
To each their own, but I think a role playing game is worthy of the effort to create a somewhat believable world, and believable character behaviour, for that matter.