And once that happens, even modding them out doesn't really help, because the illusion's already been broken.
But if Larian would do exactly the same thing as that mod would ... it would be fixed? O_o
I mean ...
I can understand that its certainly easier to make someone fix things for you, than fixing them yourself ...
But if you feel like fix wont help, there is no way left, is it?
I think it would be fixed because again, this is not a logical issue, it's an issue of emotion and perception. A mod you install yourself is just that, a modification to the existing game, something you change because you're unsatisfied with the game you got. Modding out the things here would be an act of dissatisfaction. Let's go back to the paint metaphor. It's like if you bought a house and the paint was chipped and bad in certain areas. You paint it over yourself but you have to buy the paint with your own money, spend your own time touching it up, it's frustrating, especially if you went in expecting a finished, painted house. And worse, the paint color you do get isn't quite right. It works, but it's just a little bit off (this part of the metaphor represents the fact mods will break with each new patch that comes out for the game). If you recieve a fully painted house, none of that will be an issue. But also, if you still recieve the shoddily painted house and the sellers come back and paint it up for you all good and proper, you still don't go through all the frustration you would have if you needed to go through and do it all yourself.
If Larian, the makers of the game and crafters of the world changed it, then people would take it, rightly or not, as them basically admitting they were wrong, and putting out a fixed-up version of the game. And that feeling of being told you're right is a hell of a drug, one that can smooth over a surpring amount. Because again, this isn't a problem of pure logic, it's a problem of emotion.
Personally, I don’t need to see my party schlepping back to camp to dump heavy but valuable items or to rest, or trekking back to the nearest Netherese teleport circle. I am happy to head canon this, and unlike some folk who feel that fast forwarding through this stuff breaks immersion, for me it’s the opposite. If I’m having to do all the boring bits, then I become too aware that I’m just clicking a mouse and start thinking about all the other ways the game doesn’t show on screen the whole world or everything that happens.
A realization I had about this is that for the tedious parts of a game to feel like they really add to immersion, then the tedium has to facilitate something engaging or satisfying. Item management in BG3 is unsatisfying all the way down. At its best it only manages to be functional. And it is rarely at its best. QoL features like sending to camp exist because devs want to direct players away from wasting time and attention from the parts of the game that are necessary evils but don't contribute to the fun of the game. So anything that minimizes item management is good on that front. Same with fast travel, as much as I hate that they don't make more than a token effort to tie the system into the world, I'm glad it's there because movement and traversal isn't actually part of the fun, nor is it actually engaging or interesting in its own right.