Originally Posted by RagnarokCzD
Originally Posted by The Red Queen
unlike some folk who feel that fast forwarding through this stuff breaks immersion, for me it’s the opposite.
I will play a devils advocate for a second ...
And admit that fast forwarding, or send to camp actually is immersion breaking ... but only if used in tight spot.

Often mentioned is Goblin camp, once you kill Dror Ragzlin, all and every Goblin turn hostile.

Sure, I agree that if misused some QoL features can be immersion-breaking. But I’m happy to take responsibility as a player for only using convenience features when they make sense to me, or (I confess) sometimes when I’ve screwed up my resource management so badly that I’d have to reload if I didn’t.

I know we’ve trod this ground again and again on these forums, but for me while some games suit restrictive rules that it’s fun to push against and test the limits of, that’s not what I want from BG3 or what I think D&D more generally is about. I want it to be permissive, and give me flexibility to do anything reasonable, even if I can use the same features that would be reasonable in one situation to do something unreasonable in another. In BG3, for me that’s the lesser of two evils.

In TT of course a human DM would prevent taking the piss, but I think it would be unfeasible for Larian to have to imagine every situation and pre-rule on it without giving players the opportunity to explain their thinking. It does mean that in multiplayer, BG3 requires an agreement on what “exploits” will be permitted, and might require someone to take on a quasi-DM rule to arbitrate debates, and in single player folks can make up their own mind.

For me, the priority for Larian should be addressing other stuff, where there’s not a good reason for having the game act that way in any circumstance.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"