Yes, send to camp is useful and is hard to ignore (the game is balanced around its existence). But that is only because it is a fix for another problem: there is too much loot. All the stuff lying about is nice to keep everyone's inner hoarder satisfied, but it creates a lot of problems, some of which are serious immersion breakers. Like being able to carry an insane amount of stuff without any visual representation or in-world explanation. Another one is being able to instantaneously transfer matter to the camp (why not back?). In my opinion, send to camp is a nuisance to remedy another nuisance. I think the game would be much more immersive (and fun) if we had to choose what to carry and what to leave laying around. The nuisance of too much loot doesn't stop there, it also creates the problem of there being far too many containers (like everything, already discussed elsewhere). And perhaps the silly fixed camp can also be removed from the game if there is no longer a need for it to serve as a storage facility? I feel that some serious redesign is necessary to remove compound problems that are created by not making a somewhat consistent and believable world. For me, immersion = quality of life. Quantity of goods is not.

So how about just being able to acquire a bag of holding at some point? Wouldn't that amount to having our cake and eat it too?

Last edited by Ikke; 08/04/23 04:15 PM.