But I’m happy to take responsibility as a player
My point exactly. ^_^
In TT of course a human DM would prevent taking the piss
Oh i beg to differ.

Craziest games are most fun!
One time, when i played something you may call heavily homebrewed Sorcerer ... i accidentaly demolished few houses in the village we were trying to protect ... dark side was that one of our players was inside one of them.
(She lost an arm in that combat, but that was not my fault! Except that, she was mostly unharmed ... just unconcious.)
This is just matter of taste ...
Im sure rule-lawyers would get heartattack from that campaign, but i liked it.

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Yes, send to camp is useful and is hard to ignore (the game is balanced around its existence).

Another one is being able to instantaneously transfer matter to the camp (why not back?).
Here is an idea: Maybe you are not supposed to "instantaneously transfer everything to the camp".

In my opinion, send to camp is a nuisance to remedy another nuisance.
Its certainly one way to see it ...
In my opinion, send to camp was created to save player time and reduce tediousness, if said player feel personal atachments to certain piece of gear ... or item in general ... but forgets to stash it when they are in camp.
Personaly i only send magical items i dont curently use, but dont want to sell, bcs i may find some other item that would go well with it ... nice pieces of gear, that i just like (like Shadowheart starting armor, i dont really want to sell it, and i doubt she would allow it roleplaywise) ... or items that seems like being significant, but are not right now (Shar or Selune statues for example ... there is no reason to drag them around).
Without it i would need to go to camp, go to stash, stash item there, go back ... it would be anoying ... so i just click twice and voila!

And it dont bother me at all, bcs i do that aproximately once per half/hour.

Sure, you can exploit to make it your infinite backpack ... but as you said, there is no way to get those items back and it dont really work well when used this way ...
Maybe that could proof its not its purpose? Just a thought.

I think the game would be much more immersive (and fun) if we had to choose what to carry and what to leave laying around.
Interesting idea ...
Here is another thought: Why not play it that way then?

Thrust me, you can ... i know, bcs i do.
