Originally Posted by The Red Queen
I’m sure that AI presents some great opportunities (as well as risks) for NPC dialogue in future games, but I don’t see Larian tagging it on at this late stage of BG3 development. I’d be surprised if they divert from the traditionally written/voiced dialogue that we’ve seen in EA.

Yeah, the only sensible application I could see being made in a short timeframe is something like text-to-speech for minor NPC barks and/or vocal filters used to change voice/vocal timbre for the player character starting from the already existing pre-recorded lines.
And even that seems unlikely as an abrupt introduction at this point in time.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN