Also, if they’re a sorceror or wizard, for example, then by definition they’ll be loaded with spells!

(Moderator aside: but let’s not jump to uncharitable conclusions that others are “hating on” fat people, it’s enough to disagree that there’s any reason why a fat person, or even an obese one, wouldn’t be a perfectly capable adventurer.)

While it is unlikely someone would have got at least some of the existing available body types without lots of exercise, as has been said it doesn’t follow that everyone who is physically active and capable would have such a body type.

And any Tav might struggle with the physical demands of trekking through the wilderness if exercise hasn’t been part of their back story. Which might be quite fun from a roleplay perspective, so personally I think having only obviously reasonably buff character models for some race/sex combos is more limiting: a fat character model might be physically fit or might not be, whereas it’s harder to imagine that someone with, eg, the human male body type hasn’t worked at it.

Like the OP I appreciate the challenge of making multiple body types work (we already see lots of issues with hair, weapons and armour clipping in some body types), but would appreciate more variety. Both for our characters and for NPCs, as I think it would be more immersive if not everyone of the same race and sex had the same shape.

Originally Posted by Raksalu
That's great, I hope we get a big bodytype that isn't fit and muscular as well. Also I was saying how the faces were very few and I remembered an issue I encounter that is when one of the enemies or NPC's is a clone of one of my characters and I confuse their faces in the initiative tracker. It is so annoying that there is a rival with the same face and beard!

I agree with this. The first time I met Karlach, before she got her unique model, she was almost identical to the character I was playing. It was spooky!

I completely understand the economy of Larian using the custom character options for NPCs, but surely they could implement alternative appearances for NPCs so as to not use the specific face or hair we pick for our custom characters? Though I suppose the fact that there could be up to four custom characters in multiplayer games means each NPC would need five options. Gah!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"