Yeap, I fixed the title.
I think Animate Objects has a great potential.
The idea would be a hidden class activated by solving a quest, using an object (right click, Use) or any other mechanism.
You abandon your current class and focus on this one.
Or maybe you can multiclass ?
I don't know how we could solve the ability score, as some people would align their playstyle on different sizes of Animated Objects (Tiny = Dex, Huge = Str).
Or maybe not a class but simply items ?
Anything is possible at this point.
