Yeap, I fixed the title.

I think Animate Objects has a great potential.

The idea would be a hidden class activated by solving a quest, using an object (right click, Use) or any other mechanism.

You abandon your current class and focus on this one.

Or maybe you can multiclass ?

I don't know how we could solve the ability score, as some people would align their playstyle on different sizes of Animated Objects (Tiny = Dex, Huge = Str).

Or maybe not a class but simply items ?

Anything is possible at this point. smile

Last edited by Isend2; 10/04/23 09:03 PM.