@The Red Queen

That's really interesting because I see your point, but my opinion is the opposite. I wouldn't want a pop up after picking the choice, but I'd want it as a tag on a choice like for racial or class choices, telling you even before you make a choice what choice would be oathbreaking. I want this because to me I think that better facilitates roleplay. The game can't account for the reasons why a character might do something that would break their oath and telling us the player ahead of time what actions would break an oath is simply the game accounting for the fact that our character knows their oath far better than we the player would. They've studied and meditated on it for years. It's the same way other crpgs in the past five or 10 years have taken to letting you mouse over certain in-universe terminology in order to communicate things that would be common knowledge within the world, or important context. Our character would know when something would break their oath even though we the player might not.