Originally Posted by Gray Ghost
The game can't account for the reasons why a character might do something that would break their oath and telling us the player ahead of time what actions would break an oath is simply the game accounting for the fact that our character knows their oath far better than we the player would.

Okay, interesting. I guess I can see your point, too smile. I don’t think, though, that I can make myself believe that the game knows better than I do when something breaks my character’s oath, given I know full well it doesn’t have all the relevant facts about my character’s background, oaths and intentions, even if it knows more about the world than I do.

I guess I could see that way of thinking working in a different kind of game, or even for an origin character, where we’re exploring a character who to some extent is defined by the game, and so it does know stuff about them (such as what they’ve spent their time meditating on) that the player doesn’t. But that’s not what I want from a BG3 custom character, who can be pretty much whoever I want them to be and I don’t want the game to tell me how to roleplay them. And saying that, I wonder if our different perspectives on this point might have their roots in a similar place as the different opinions on custom characters that I seem to recall us having discussed in another thread?


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"