Tangents happen, no worries. And I'd say you're right that our imagination is grabbed by different things. To this day PoE I consider 1 and 2 are some of the best games I've ever played and BG3 pretty average, so it's a matter of taste.
Regarding paladins specifically, something it needs is an occurrence early on to get the players on the same page regarding oaths and what's expected. The game can't offer broad freedom of interpretation so in lieu of that, it should do better about setting expectations for what will and won't break our oaths. As well as fine tuning the system.
As for oathbreaker as a concept, it may be mechanically good, but mechanics don't matter if the player doesn't think the breaking should have counted as breaking.