Originally Posted by JCDenton
my ideal solution would be enemy AI that is roleplaying rather than trying to win a video game.

I definitely agree that different enemy types having different AI that suits their nature is both more immersive and makes for more engaging combat, as we learn and respond to different tactics. And that this could also probably help to some extent with the concentration problem.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"