Larian isn't known for their great story and narrative prowess. I was more surprised when obsidian PoE 2 game had the same problems infact they were way worse due to the nature of island hoping itself.
Anyway, hidden off the beaten track quests, events, treasures are fine from time to time. Of course it's better if devs have narrative skills to include places in different ways for at least half of those places.
But luckily i'm not a player that just blindly follows the story.
The whole find the Doc narrative breaks really fast and it's clear that Larian doesn't have the balls to kill players off for that narrative.
You would need to be a confidant dev to pull that one off. As few players definitely woudn't like that gameover screen.
So it's clear as day we can explore and take the time. The fact that there is no time progression or night doubles down on that.
Though it's always funny to see new players come to forums and somehow miss half of companions, events, fights, map... I guess Larian narrative is to blame cos if you follow that you can miss all sorts of stuff.
Edit: Probably half of the game.:)
Last edited by Lastman; 13/04/23 01:47 PM.