The concept of "using" potions by smashing them against someone's armor from a distance to heal them just doesn't belong in a D&D title. It belongs in a DOS title or some other tongue-in-cheek style game.

Same with making a "healing pool" or setting it on fire to create a "healing steam could", or any other forced interaction that exists solely for clever gameplay purposes. Dipping a Greatsword in a candle. Building a 30m high "high ground tower" by using dozens of crates that you somehow have on you.

It's cool that they think outside the box, but their first responsibility is to keep D&D and Forgotten realms consistent without some or most of their rather absurd additions. Most of that stuff could even exist in Forgotten Realms. Sure, set the Greatsword on fire after coating it with a consumable oil. Sure, build a crate tower, but not from your inventory and not absurdly high. Potions have to be consumed by drinking, however.

Larian are mixing too many platform or puzzle game tropes into the combat system of a serious RPG. It's annoying.

Last edited by 1varangian; 14/04/23 09:21 PM.