I started a new thread on this topic because I thought it was an interesting one that suffered from a unfortunate focus on politics and other off-topic, non game-related issues.
So ever since I played Elden Ring I have gone back to play the other Dark Souls games and loved them. I have also been looking for other "Souls-like" games to play. However to me it's not just about replicating the gameplay, challenge levels, and character building aspects but also the storytelling.
Dark Souls games tend to avoid expositional storytelling. The story is built into the world, the art, the prose and the poetry. You can engage with it as much or as little as you want. It doesn't force you to follow all that.
All writers know that expositional storytelling is bad storytelling. It's also insulting to the reader - you are basically saying they are too dumb to figure it out on their own.
One game that I have really enjoyed that hits the Dark Souls mark dead center is a Platformer Souls-Like game called Salt and Sanctuary.
The game was released in 2016, but still gets updates and just had one today.
It's $17 US on the Steam store.
Really a great game. I am enjoying it much more than Hollow Knight which doesn't really hit the same storytelling level.
I'm still playing Hogwarts Legacy. It is really a charming game andI love it . Other than that I play Guild Wars 2. I'm doing the storyline with my Soulbeast Sylvari Ranger and level an Asura necromancer. The game has it's ups and downs, but I mostly like it. This one I play with friends.
I'm contemplating to do another run of Vampire the Masquerade Bloodlines, my alltime favorite game.
"We are all stories in the end. Just make it a good one."
Personaly i curently spend almost all my gaming time on WoW ... Dragonflight is surprisingly entertaining datadisc. But thats gonna change in two weeks. >:] Im quite curious about SWJ: Survivor. :3
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
Replaying FFX after almost 20 years. It’s actually much less janky than I remembered and holds up really well all things considered. Still the best overall party of any rpg I’ve played.
I think BG3’s party members so far are serviceable, but playing FFX has really made me just realize that western companies in general don’t do well in this area.
Dark Souls games tend to avoid expositional storytelling. The story is built into the world, the art, the prose and the poetry. You can engage with it as much or as little as you want. It doesn't force you to follow all that.
All writers know that expositional storytelling is bad storytelling. It's also insulting to the reader - you are basically saying they are too dumb to figure it out on their own.
And especially the item descriptions. If you want to try to piece it all together yourself, you should examine everything you pick up. But I don’t think they really intend for most players to try to work everything out by themselves. Following many of the the weirdo NPC quests in elden ring without at some point looking up where you need to or what you need to do is no mean feat.
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I am enjoying it much more than Hollow Knight which doesn't really hit the same storytelling level.
Interesting, I thought it really did. In tone, depth and impenetrability. I thought there was at least as much to the story as DS1, if not more.
Not at all in the same vein, but Plague Tale Innocence and Requiem are on offer as bundle at steam, until tomorrow I think. Finished Innocence, and about to start Requiem. Innocence is only maybe 10-12 hours long, but I hear Requiem is a bit longer. What really struck me (apart from the thousands of rats of course) is the writing and voice acting, especially as most of the main characters are children. Even your little brother who is supposed to get on your nerves sometimes is kind of lovable.
Still finishing up Midnight Suns, which I am enjoying a lot!😊 I recently got the dlcs and am looking forward to the Storm dlc, which should come out soon!
After that, I am deciding if I should finish WotR or start a different game. Chapter 3 of WotR didn’t end well for me, and chapter 4 is a bit boring so far, which is when I took a break to play Midnight Suns. I also have several other games I am interested in playing and of course can’t wait for BG3 in August!!!
I just finished getting all the achievements for a game called Chorus. It's a spaceship 3rd person arcade action game with a focused narrative. I enjoyed it mostly for what it was, the combat was a power fantasy once you got used to it (and past the AWFUL powers tutorials) and the story was good, albeit a bit spiritual/esoteric in the last act.
Other than that, I'm starting to play a bit of Astrox Imperium, an Eve Online offline clone.
Waiting on the big final DLC for Solasta coming in May. Zoria, which I backed on KS, is coming out in September, as is Starfield of course. Vendir has just released on mobile, so it is expected to release on PC later this year, as is Dark Envoy. So I have a lot of new games to look forward to playing, but all of them a good while from now (I don't play a newly released game until at least 3-4 months after release to give time for essential patching, which I accept as something all games will always need). So that's why I'm taking my sweet time through this WotR run, trying to do as much of a completionist run as I can.
No spoilers, but I'd be curious to see what percentage of people that did the secret ending of wotr looked at a guide for it. I find it VERY hard to believe that anyone could organically figure out all of that. There's no way I would have that's for sure. As it was I was reloading because of mistakes and I was reading a guide!
I looked at a guide for my secret ending playthrough, which was also the last one I did. No way I could have done it otherwise.
I'm actually putting a wrap on my playthrough of Midnight Suns, because the Megaman Battle Network collection just came out and has enthralled me more than I expected. So I'll probably replay Midnight Suns when the season pass goes on sale and I can get all the DLC at once. I'm looking forward to that.
I'm playing Scarlet Hollow (episodic, still unfinished), the back catalogue of Hanako Games, Hades, the VtM Choice of Games to exhaustion and actually trying to learn how to MAKE games so that I can have as many Astarions and owlbear cubs as my heart desires.
I'm playing Scarlet Hollow (episodic, still unfinished), the back catalogue of Hanako Games, Hades, the VtM Choice of Games to exhaustion and actually trying to learn how to MAKE games so that I can have as many Astarions and owlbear cubs as my heart desires.
I remember Long Live the Queen being pretty radical. Have you played the Choice of the Vampire game, I think it's what got the Choice Of people all the VtM work, and I personally think it's a lot more interesting than all the one offs they've done, not that they weren't fun.
I'm working on a horror/romance theme park simulator/interactive novel. I would love to say "visual novel" but my art skills are non-existent.
The four VtM Choice of Games novels are really fun, well written and with very distinct flavours. My favourite one is Night Road, but Parliament of Knives is great if you are into high politics, and Out for Blood is a really fun Hunter / Small Shop manager simulator with lots of winks to Buffy and Stephen King. Sins of Our Sires was much more mystical and also kind of broken on release, BUT apparently they fixed it well enough to win a couple of prizes.
From Hanako, Black Closet is as radical as Long Live the Queen and it also lets you play semi-freestyle, shorter runs. Really fun.
I'm currently obsessed with Hogwarts Legacy, though I do have a NG+ playthrough of Elden Ring awaiting my return. I am in the middle of another Pathfinder: WotR playthrough, as well.
I had also been replaying (not all to completion!) the Dragon Age series, Outer Worlds, Cyberpunk 2077, Fallout 4 and New Vegas, Vampire the Masquerade: Bloodlines, Elder Scrolls III: Morrowind, ESO, Dark Souls series, Mass Effect series and Andromeda, and GW2 with a friend.
That may sound like a ton of games, but BG3 has been in early access for nearly three full years (and I have part-time hours). <_<
No spoilers, but I'd be curious to see what percentage of people that did the secret ending of wotr looked at a guide for it. I find it VERY hard to believe that anyone could organically figure out all of that. There's no way I would have that's for sure. As it was I was reloading because of mistakes and I was reading a guide!
I'm using guides (plural) and have no problem saying so. I use guides quite often for many aspects of all the RPGs I play.
What didn't you like about Wasteland 3? I didn't really like it either, it just felt kind of mediocre.
I have been asking myself that very question through my entire playthrough, and I still don't have a 100% solid answer.
On paper I should like it - I think the campaign has a pretty good structure, and there are quite a few choices to make, with a decent reactivity.
I think the biggest issue for me, is "the story" - in this case, worldbuilding and characters, as I think plot provides a strong framework. No matter how many choices or how much reactivity the game has, it matters little if I am indifferent about the characters and the world I am affecting. I found factions of Wasteland3 to be quirky for the sake of it, without much reason or depth behind them - a group of Reagan-AI worshipers, a gang that dresses up using haloween moster costumes, a dictator with a hammer painted in american flag. With choices coming down to screwing zany faction A over zany faction B, I found it hard to have strong feelings about any of it. No really compelling characters that I can think of either. There was also a certain amount of unpleasantness (profanities, violence & gore), which while not unwelcome in a post-apocalyptic game, I don't think was used effectively.
Gameplay wise, W3 landed it in an awkard spot for me - it was streamlined enough for the systems to feel gamey, but not enough to make for a genuinely good gameplay loop. Not quite an immersive RPG, not quite a compelling tactics game. I found UI and menus generally unpleasant to use throughout.
There were also small things - like chain system, making followers run through hazards or unengaged enemies moving in real time, while turn based combat is in place (I didn't notice that one until DLC2, in which it was painfully visible) - which just made the game feel jankier than it needed to be.
My memories of Wasteland2 are very blurry at this point (I remember not thinking too highly of it either, but enjoying it overall), but I remember that game being more player driven - having to pay more attention, use skill more intentionally, different solutions requiring player input. Wasteland3 felt more like a Bioware RPG in some ways - a very passive experience with A, B, C choice everyonce in a while - and I don't think the ride they took my on was compelling enough for me to not check out mentallly.
Do you have anything specific that made you not like W3 much?
I am doing a run for the Throne of Bhaal at the moment. I am about 3/4ths of the way through BG1 with my Dwarf Fighter. I am playing a goody with a reputation of 20 atm. We will see how things go for BG2.
Currently I'm a bit into guns, so Fallout 4, heavily modded, btw the game I played the most of all. I'm pondering wether I should buy and try Colony Ship or not. If my interest turns back to the more primitive past, I'll switch to Mount and Blade 2: Bannerlord, heavily modded.
Currently Megaman Battle Network collection while waiting for the final Solasta DLC. These games have a premise and combat system that's still entirely unique among the entire gaming industry, but holy hell I forgot how WTF-tier the writing was. It's either hilariously stupid or unintentionally brilliant commentary about what will probably happen if the world it depicts becomes reality.
What didn't you like about Wasteland 3? I didn't really like it either, it just felt kind of mediocre.
I have been asking myself that very question through my entire playthrough, and I still don't have a 100% solid answer.
Do you have anything specific that made you not like W3 much?
A lot of it was the stuff you mentioned. it just wasn't that fun overall - but it SHOULD have been.
Also I kind of hate InExile and Brian Fargo for what happened with Torment: Tides of Numenera. That entire project was a shitshow that just dragged everyone down with it.
They never fulfilled their backer promises either.
First, thanks for the new thread. Great idea, love the topics.
Currently playing The Forest. 50 days in, and now it's gotten a little tedious. I've been enjoying it, but there's no direction, and I don't want to look online for it. I'm feeling that if Timmy has been with the cannibals for over a month and a half... I like the openness to do what I want, I like the stress popping up during times of relative peace, but not being able to examine things better, or find clues that seem to mean anything, makes it a bit boring.
Back on Fallout 4, playing a modded play-through that adds a bunch of quest mods. Bethesda game are like comfort food on a rainy day for me, very relaxing, time disappears, even when I'm not progressing the main story, I don't care, I just play.
I have been playing the shit out of a game called Control. Apparently it was GOTY in 2018 and they have 2 DLC's out for it. Just blown away by how good every aspect of this game is, from the cinematics to the voice acting to the actual gameplay.
It took me a second to understand that gaining ability points didn't really have anything to do with how many Hiss (the evil resonance invading the Federal Bureau of Control) you killed but rather Missions completed and Hidden Areas discovered, but everything else about the game just kills it.
Like if Fringe was a video game set inside a massive bureau that deals with Paranormal craziness. The case files and the behavior of altered items just keeps you moving through the story.
I found myself once asking the question "Ok, what kind of shit is this Altered Rubber Duck going to try?"
It seems to exist in the same world as Alan Wake, which I have not played.
Really just blown away by this masterpiece. I am sure most of you have played this already.
I have been playing the shit out of a game called Control. Apparently it was GOTY in 2018 and they have 2 DLC's out for it. Just blown away by how good every aspect of this game is, from the cinematics to the voice acting to the actual gameplay.
I've been tempted by Control for many of the reasons that you list, and I actually bought it (without installing) a year ago. However, I've heard that it has "dynamic difficulty scaling" which is a thing that I utterly loathe as a matter of principle, and I have not had time to dive in and explore this. Have you observed this in your play through?
I have been playing the shit out of a game called Control. Apparently it was GOTY in 2018 and they have 2 DLC's out for it. Just blown away by how good every aspect of this game is, from the cinematics to the voice acting to the actual gameplay.
I've been tempted by Control for many of the reasons that you list, and I actually bought it (without installing) a year ago. However, I've heard that it has "dynamic difficulty scaling" which is a thing that I utterly loathe as a matter of principle, and I have not had time to dive in and explore this. Have you observed this in your play through?
I am not a fan of DDS either but in this case I barely noticed it. You become so insanely powerful with your abilities that if they didn't scale the health/damage of the enemy you would just steamroll everything - which would kill the end game/after end game play. However you can adjust the difficulty in other ways to make things easier.
I played with all this off and I did occasionally get my ass handed to me - but that wasn't random encounters but specific scenarios that I had to figure out good tactics for.
One thing, don't waste points in either Melee or Ground Slam. Go Right down that Launch ability path and grab everything, along with Health and Energy, Levitate, and then Shield/ Shield Burst and Charge. Seize can be fun if you have extra points after that. Launch is amazing fun though.
Also the DLC adds the ability to Charge with your Shields up like the Vanguard ability in Mass Effect 2.
I played a couple of Indies recently. Finally played Stray which I thoroughly enjoyed. And Witchwood which was cute and fun.
Tried to play DoS2 again but quit it at about the same point as last time because I really hate all the surfaces in the battles.
Then randomly fired up DAO again after not playing it since 2013. Took 2 days to find, edit, and load all my favorite mods! But it is nice to sink back into the lore and fun tactics for a while. Nothing as satisfying as having Wynne turn an ogre to stone, then having Sten smash him with a great sword, so that Zevran can run up his body and slow mo sink twin daggers into his chest. Never gets old! Lol
I have been playing the shit out of a game called Control.
Ah yes. I liked this one. Good to see Remedy being back in peak form.
Probably my only complain would be goot ("garbage+loot" as coined by Monty Zander), otherwise an atmospheric adventure.
Jesse is dynamite.
Edit. Alan Wake is... unique. I really liked the concept, but found the actual game rather dull. It still stands out as a quite unique title, though. I am looking forward to seeing what Remedy does with the sequel. It's been long time coming.
I have been playing the shit out of a game called Control. Apparently it was GOTY in 2018 and they have 2 DLC's out for it. Just blown away by how good every aspect of this game is, from the cinematics to the voice acting to the actual gameplay.
I liked Control a lot as well! I wasn’t very good at it (and I don’t think they had Assist Mode when I played it) but still had a lot of fun. I think they are working on a sequel, which I am looking forward to!
Originally Posted by Wormerine
Jesse is dynamite.
😂😂😂
Originally Posted by timebean
I played a couple of Indies recently. Finally played Stray which I thoroughly enjoyed.
I have been meaning to play that! That will be next on my list!🐈
Control was way harder than I was expecting, I'll admit, I got very frustrated and tried to turn on the assist mode. Then the 'you're bad for playing this mode' pop-ups (exaggerating) made me feel bad lol, and I stopped playing.
Throw is the answer to everything. Now that I mention this, I did have some issues with combat - for all the skills and weapons the game provides only few are truly useful. Enemy variety could have been much better as well.
That reminds me. Has anyone played WarTales after the release? About a year ago I've read some rather conflicting reviews of their EA on Steam, and was wondering if the game is any good.
That reminds me. Has anyone played WarTales after the release? About a year ago I've read some rather conflicting reviews of their EA on Steam, and was wondering if the game is any good.
Well, I tried an EARLY demo and I was genuinely unimpressed with it, but I heard it improved a lot now, so I'm on the fence on giving it a second chance.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
That reminds me. Has anyone played WarTales after the release? About a year ago I've read some rather conflicting reviews of their EA on Steam, and was wondering if the game is any good.
I played EA but also found it frustrating and annoying. It felt like a poverty simulator.
I did a top ten list for games - Mostly by hours played - across all genres'. I left out MMO's - which would have just been World of Warcraft Classic and The Secret World anyway.
1. Elden Ring 2. Bg3* 3. Fallout 4 4. Master of Orion 2 (1996) 5. Temple of Elemental Evil (Troika) 6. Control 7. Planescape: Torment 8. Salt and Sanctuary 9. Divinity Original Sin 2** 10. Neverwinter Nights
*Conditional on full release - or eventual incorporation of full multiplayer and DM mode. I have faith though and my hours played are through the roof.
**off of pure hours played 1,200+ but after the bg3 system I can't play this anymore because BG3 is so much better.
What about you guys? Top ten across all genres regardless of age?
I have been playing the shit out of a game called Control. Apparently it was GOTY in 2018 and they have 2 DLC's out for it. Just blown away by how good every aspect of this game is, from the cinematics to the voice acting to the actual gameplay.
I liked Control a lot as well! I wasn’t very good at it (and I don’t think they had Assist Mode when I played it) but still had a lot of fun. I think they are working on a sequel, which I am looking forward to!
Originally Posted by Wormerine
Jesse is dynamite.
😂😂😂
yeah, I love the main character - she is a lot of fun. They are doing a sequel to Alan Wake which is a mystery Horror. I do want them t0 do a sequel to Control and since the Hiss are still technically infecting the FBC then they have a lot of places they could go with that.
Originally Posted by timebean
I played a couple of Indies recently. Finally played Stray which I thoroughly enjoyed.
I have been meaning to play that! That will be next on my list!🐈
Stray was a lot of fun, and it's a beautiful story. Not a lot of replay value but the game rewards you for acting like a cat and doing pointless stuff. They really nailed proper cat behavior.
What about you guys? Top ten across all genres regardless of age?
I have no objective measure of hours played due to different formats, lost data and use of now defunct streaming platforms, but in some order or other I’m sure it’d be BG3, the three Dragon Age games, and the four Mass Effect games. I’m not sure what would take the final two slots, possibly BG1 and/or BG2 but more likely Civ VI or Rome: Total War. NWN is an outside possibility, if we include the HotU expansion in that.
In terms of a subjective top 10 ranking … that’s much harder as there are games I think are better than at least some of those listed above, but which don’t have as much replay potential. I’ll have to ponder that!
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
I probably spent an unhealthy amount of time in Morrowind when it came out, and I return to Baldur's Gate II every few years, sometimes I check to see what new mods the community has got to. Speaking of mods, Neverwinter Nights is a game that existed for me mostly though the modding community it has.
All the Modern era of Bioware are games I've played and replayed, but Mass Effect and Dragon Age both peaked for me in their second installments. The Witcher too.
And being who I am, both Knights of the Old Republic games were very important to me. I may have replayed them more than Mass Effect and Dragon Age. Jedi Knight II: Jedi Outcast would also qualify here.
There are few games that cause me to have a lost weekend, but didn't quite carry through after that. As I said in the other thread, despite playing Baldur's Gate II so often, it still probably doesn't reach the number of hours sunk into grand strategy games I've played. Sid Meier's Alpha Centauri is a game that deserves a remake, and a RPG set in its universe. A game called Terra Invicta gave me similar feelings as Alpha Centauri, it started out as a X-Com mod, and it's optimized like a bloated game mod too.
Then you have games that really confound the amount of time I've put into them. MMOs like The Old Republic, the Discworld MUD, Fallen London and its spin-offs.
Then there is a long list of adventure games that I don't know how to work in. Myst, Riven, The Long Journey; Wadjet Eye games like Gemini Rue and Primordia. And a slew of text only games that come out from such places as Choice Of games, like the Sabres of Infinity series, Choice of the Vampire, and Choice of Robots. I don't know how many would feel about it but I consider Planescape: Torment close to a Point and Click adventure.
Baldur's Gate II: Shadow of Amn
Final Fantasy VII
Planescape: Torment
Star Wars: Knights of the Old Republic II (less coherent story, more interesting subject)
Morrowind
Dragon Age II
Mass Effect II
Riven: the Sequel to Myst
Sid Meier's Alpha Centauri
Neverwinter Nights
Lists like this almost never mean much, but that's what I've got this moment. I'm not putting Baldur's Gate 3 into any contention until I actually know what I'm getting there. When Cyberpunk's DLC comes out I'm going to jump back in for the first time since launch.
My most played games are Baldurs Gate 1 & 2, the Dragon Age games, Morrowind, Vampire the Masquerade Bloodlines, SWTOR.
I'm currently playing Guild Wars 2 again. I like the game and the community and am still doing the main story for the first time. I started Heart of Thorns with my Soulbeast ranger Sylvari. And I just finished getting the necessary Hero Points for my Asura necromancer to make her a Harbinger. She will be my Event/World Bosses/ group content character for now, while I keep doing the storyline with my ranger.
Last edited by fylimar; 26/04/2307:55 AM.
"We are all stories in the end. Just make it a good one."
I do want them t0 do a sequel to Control and since the Hiss are still technically infecting the FBC then they have a lot of places they could go with that.
Stray was a lot of fun, and it's a beautiful story. Not a lot of replay value but the game rewards you for acting like a cat and doing pointless stuff. They really nailed proper cat behavior.
My most played games are Baldurs Gate 1 & 2, the Dragon Age games, Morrowind, Vampire the Masquerade Bloodlines, SWTOR.
I'm currently playing Guild Wars 2 again. I like the game and the community and am still doing the main story for the first time. I started Heart of Thorns with my Soulbeast ranger Sylvari. And I just finished getting the necessary Hero Points for my Asura necromancer to make her a Harbinger. She will be my Event/World Bosses/ group content character for now, while I keep doing the storyline with my ranger.
Yes GW2 is nice, especially the diving, but I stopped with Cantha. On the HoT maps you should get the Smokescale for your Soulbeast.
I reinstalled TESO yesterday to continue with the One Tamriel story and to bridge the time to BG 3 release with thieving tours. The lock picking of the treasure chests I find very nice made should BG 3 take over instead of the stupid dice rolling.
[quote=Blackheifer]I do want them t0 do a sequel to Control and since the Hiss are still technically infecting the FBC then they have a lot of places they could go with that.
OMG! This is the best news! Thank you! It will be years before it gets released but damn that is exciting!
I am playing Alan Wake right now, and will check out Alan Wake II when it gets released this year since they are both the same universe. I am enjoying the story and gameplay although ideally I really want to play more Control.
How is Quantum Break? I can't buy it now because it's de-listed due to Music Licensing issues but I was thinking about checking it out.
What about you guys? Top ten across all genres regardless of age?
That's easy for me as during covid I have been playing around with some favourite top 10s. It what I would call my favourite titles of all time - if I were to list "the best games" some titles would get swapped.
Baldur's Gate 2
Thief: The Dark Project
Deus Ex
Spelunky HD
Sid Mayer's Pirates!
UFO: Enemy Unknown
Fallout: New Vegas
Dark Souls
Mafia
Celeste
Honorable mentions: Max Payne, Super Meat Boy, Invisible Inc., Planescape: Torment, Portal, Fallout1, DMC5
Movie list:
Chinatown
Taxi Driver
Godfather
Wind Rises
Inside Llywin Davis
Sunset Boulevard
The Good, the Bad and the Ugly
Ghost in the Shell (95)
The Fountain
The Fiddler on the Roof
Honorable mentions: Goodfellas, Spirited Away, Fargo, Eternal Sunshine of the Spotless Mind, There Will be Blood, Apocalypse Now (theatrical cut), Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb, Grave of the Fireflies
Hmm. Top 10? After thinking about it really quick, I realized I can't order them properly. My list is kinda out there compared to most people here, but it's very gameplay systems-focused, since I've played very few games where I'd say the writing is actually legitimately good rather than written as an excuse overall.
- Dragon's Dogma - FFXIV - Crystal Project - Megaman Battle Network series - Divinity Original Sin series (I shit on 2 constantly for the balance in the last third of the game, but I can't deny the first 2/3rds is magical) - Monster Hunter (series) - Octopath Traveler 2 (first one was average at best, 2 improved so much that it's legitimately the best JRPG released in the past decade) - Freelancer - Disco Elysium - Pathfinder series
---
I've been trying out Honkai Star Rail just to see what the hell the big deal is, and especially because pre-release interviews indicated that they were huge fans of the Trails series, considered the best written JRPGs overall (though I consider it highly overrated now, after how badly the Cold Steel arc jumped the shark and were clearly increasingly leaning towards fanservice crap to majorly pad things in the latter half to the point where it was obvious the writers didn't have an actual plan).
The game strangely enough has flavor text for lots of random things, like trash cans, mailboxes, and street lamps. All of them indicate the player character is not that well adjusted.
Oh, and since it was mentioned before, Armored Core VI looks like a potential instant classic.
Then again From Software didn't really had a single miss since Demon's Souls. Even at their worst (*aheam* Dark Souls 2) their output generally remains stuff well worth spending time on.
Kind of annoying how this almost overlaps with BG3 and Starfield, though. August-to-September is getting busy.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Oh, and since it was mentioned before, Armored Core VI looks like a potential instant classic.
Then again From Software didn't really had a single miss since Demon's Souls. Even at their worst (*aheam* Dark Souls 2) their output generally remains stuff well worth spending time on.
Kind of annoying how this almost overlaps with BG3 and Starfield, though. August-to-September is getting busy.
Despite me not being a fan of Sekiro, From really doesn't miss. I'm not even a big AC fan, but I'll be picking this up on PS5 for sure. Starfield on the other hand..as long as they have creation kit for it, I have faith, but if they don't, oof, that could get nasty.
I wouldn't probably call Sekiro my favorite FromSoft game, overall, but it has by far the best combat mechanics and boss battles in one of their games. And arguably one of the absolute best in action games, more in general.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Recently I've been playing Path of Exile, Hogwarts Legacy, Pillars of Eternity, Diablo 4 betas and the last one-STAR WARS Jedi Survivor. Yet to finish any of them.
My most played games are Baldurs Gate 1 & 2, the Dragon Age games, Morrowind, Vampire the Masquerade Bloodlines, SWTOR.
I'm currently playing Guild Wars 2 again. I like the game and the community and am still doing the main story for the first time. I started Heart of Thorns with my Soulbeast ranger Sylvari. And I just finished getting the necessary Hero Points for my Asura necromancer to make her a Harbinger. She will be my Event/World Bosses/ group content character for now, while I keep doing the storyline with my ranger.
Yes GW2 is nice, especially the diving, but I stopped with Cantha. On the HoT maps you should get the Smokescale for your Soulbeast.
I reinstalled TESO yesterday to continue with the One Tamriel story and to bridge the time to BG 3 release with thieving tours. The lock picking of the treasure chests I find very nice made should BG 3 take over instead of the stupid dice rolling.
Smokescale is next on my list. I made a detour to get the Jacaranda and now it is more HoT. My necro Asura meanwhile is doing Tequatl with avreally fun group.
"We are all stories in the end. Just make it a good one."
I played a lot of GW2 back in the day (it’s crazy that the game has been out long enough to say I played it “back in the day”). It’s very fun and well made.
At this point in my life I no longer have the time or inclination to play any live service forever games, but that one will always have a special place in my heart. Good times.
Ranger was my second most played character after my Mesmer. It’s a fun time. Good choice.
I played a lot of GW2 back in the day (it’s crazy that the game has been out long enough to say I played it “back in the day”). It’s very fun and well made.
At this point in my life I no longer have the time or inclination to play any live service forever games, but that one will always have a special place in my heart. Good times.
Ranger was my second most played character after my Mesmer. It’s a fun time. Good choice.
Yeah, it is a nice game. I have a Mesmer too, but she is currently on hold. I don't know, how long I will play, but I want to do the story at least once. And get the Skyscale. But everything in my own time and without pressure. The world is really beautiful and unique.
"We are all stories in the end. Just make it a good one."
I recently added Conan Exiles to my Steam wishlist. Will be the next game I pick up.
Because I don't have a lot of time to play games I have a long game-playing backlog. Once I finish my current P:WotR playthrough, it will be Black Geyser, then the final Solasta DLC, then Conan Exiles, then Starfield.
Played through Demon's Souls on PS5 over the past 4 days. 5 worlds split into different levels, 1-1, 1-2, 2-1, etc up to 5. So around 16 levels total. The x-3 levels are mostly boss levels. Oddly enough, I had the most difficulty with the level 1s. Once I remembered how to play and got a decent sword, I sailed through the 2nd half of the game, and didn't die on the last 5 bosses or so. Was fun though, the remake looks ridiculously good.
Also tried game pass for a month to check out a couple of titles like Redfall, Forza 5, and the Anthem campaign. Redfall was..well, it was a game I guess. I won't be continuing to play it.
Just finished Jedi Survivor ... And even tho all those technical dificiulties, and lots of problems with powers of protagonist ...
Among others, much smaller things ... I really dont like that we can basicaly almost fly now ... and in certain part, we technicaly do.
... it was really great game to kill few dozen hours!
Kinda basic story, hardly anything surprising there ... but still, quite fine. If you liked Fallen Order, you will like this aswell ... if you didnt, well, its the same thing in many ways.
Last edited by RagnarokCzD; 02/05/2303:39 PM.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
Speaking of Firaxis I started Ironman playthrough of lightly modded XCOM2:WotC. Never done Ironman for that game - felt it was a big too buggy for that. We will see how this one will go. So far so good. One casualty already, when I tried to abuse AI behaviour forgetting that I installed AI mod
edit. I have also been playing some Hitman3 Freelance mode. It's better than I thought it would be. A nice procedural generator of targets and optional objectives making me play maps I know so well in ways I haven't played yet. Definitely the best side content Hitman trilogy got.
I played 600 hours of Elden Ring when it came out. Then I took an 8 month break and now I am playing again and it is still amazing. I don't see playing anything else until BG3 comes out.
Control and Alan Wake was a nice diversion though. Alan Wake wasn't quite as good as Control, and was more survival horror which I am not a huge fan of - but it was cool being inside an AWE from Control.
Can't wait for the Elden Ring DLC - wish we could get a timeframe on it.
I have tried to play Dark Souls 1 but it's frustrating to play after Elden Ring. Its too slow. Dark Souls III was great though but it feels like a sketch of ER. I was warned away from DS2.
I have tried to play Dark Souls 1 but it's frustrating to play after Elden Ring. Its too slow.
Haha. That a reason I am kinda afraid to dip back into DS1. I remember disliked immensly faster combat of Dark Souls2 after playing DS1. The series did become better action games, though I feel DS1 was better action-RPG. I wonder how I will respond to the original combat now.
I didn't spent nearly as much time in Elden Ring as you did (one full playtrhough took me 150hours), but I prefered DS3 combat for the most part. I thought jump attack broke a lot of the combat in Elden Ring. Still, a kickass game, can't wait for the DLC.
Read this article about the combat balancing philosophy in Midnight Suns, and it is a design choice I like a lot! Everything is fun but not perfectly balanced. Seems like it might be BG3's philosophy as well!
Here's a bit from the article: "That's why a game like Midnight's Suns - also XCOM - in their current iteration couldn't be like a 'play forever' [game] like Diablo, for example, which is such a finely tuned game," he continues. "All the stats are so finely tuned and they're brilliant at that. Destiny, too - brilliant! But they have less leeway in terms of their design. I don't care if you said somebody could matrix out all the [Midnight Suns] heroes and their DPS and how powerful they are. They could score the heroes, and I guarantee they'd be way all over the place."
For Solomon, he's absolutely certain "there's clearly a best hero, and there's clearly a worst hero" in Midnight Suns, but levelling them out to make them more Diablo or Destiny-like wasn't ever a concern for him. "That's not our focus," he says. "We focused on the moment to moment of every time you get something, you go, 'Yeah, that's awesome.' I don't care how it matches up on a very, very fine level. We view it from more of a holistic level, they all feel generally equal, as opposed to something that's really finely tuned, like League Of Legends design or Diablo design."
It worked, too. In my Midnight Suns review, I wrote that it wasn't just the best Marvel game I've played, but one of the best superhero games full stop, precisely because it does such a fantastic job of selling you on that superhero fantasy. It's not a total pushover, of course - the sheer number of enemies you have to face with each passing turn does a great job of always keeping the pressure level nice and high. But yes, I must admit that I also probably didn't actually care too much if Iron Man ended up wiping the floor with everyone thanks to his brilliant missile strike cards, or if Magic was able to set up delicious, ricocheting portal grabs so I could drop a massive crane on top of my perfectly placed goon pile at the end of it. It just felt good in the moment, which is what Solomon and his team were striving for.
"The meta isn't as important in a single player game," he concludes. "I think that's the thing. We sacrifice the meta sometimes to make sure that the player's first experience of the game really feels awesome."
Read this article about the combat balancing philosophy in Midnight Suns, and it is a design choice I like a lot! Everything is fun but not perfectly balanced. Seems like it might be BG3's philosophy as well!
Yeah, I saw the article. Solomon games are still balanced well enough for the first playthrough and maybe 2nd playthrough to hold well, while BG3 is more on the broken side. It has more fundamental problem than having "a meta".
To quote the article: "If you're never going to take this ability, it feels like it breaks the entire hero. You really want the player to say these are all so good, I want to use this ability, I want to use that ability…"
That's where BG3 falls short to me. Too many potential choices just feel underwhelming. The EA has gotten better, so I still hope for a major rebalance for 1.0.
Edit. On further point, BG3 has additional challenge of using same mechanic for players and the enemies. Both XCOMs and Midnight Suns are highly asymmetrical with player character and enemies working of a different ruleset. It is not quite so in BG3, and unbalanced abilities are significantly less fun if one is on a receiving end of one.
Midnight suns is a weird one. It's like Titanfall 2, gets crazy critical reception, but it's just not popular for one reason or another.
I didn't buy it right off, either, and by the time I did, it was already considered a commercial failure! I couldn't tell if I would like the game because I had never played a card-based video game before and also I wasn't sure if it would be story- and character-based enough for me (it was!). When it went on sale, I tried it out and thought it was great!
Midnight suns is a weird one. It's like Titanfall 2, gets crazy critical reception, but it's just not popular for one reason or another.
Did it? RPS was probably the only source that I follow who really loved it. Others were mixed.
I thought it was generally agreed that social sim part is between poor-meh, and combat is fine, if a bit shallow and lacking in variety. At least that was what most of reviewers I follow thought - and when I tried the game during the free weekend it was more or less my impression as well, thought thankfully, due to not particually caring about Marvel I wasn't offended by the writing. I will be picking it up once it drops to a price I will be more satisfied with.
I do think it is an awkward title. I am not sure how appealing is to mainstream Marvel fans, while it will probably be a bit too shallow for strategy fans. From what I played it seemed like it would be better suited as a mobile game - a nice think to pick up and click for a bit, but not something you want to sit and play for a longer period of time. If I had a Steamdeck, I would play it there.
I liked it too. Didn’t love it. It definitely doesn’t have the replay value of XCOM 2, which I adore and replay endlessly and will probably continue to do so for years, but it was a neat take on turn based combat.
I’m sad that Solomon is stepping away from turn based games. Between what he was doing at Firaxis and Larian’s games, I was hoping we might be seeing more turn based tactics games in the AA / AAA space, but it might still be too niche.
I’d love to see a new, AAA Final Fantasy Tactics done on a similar budget. Crossing my fingers.
I absolutely adored Midnight Sun's and I am definitely a Marvel fan. In fact, it even made me a fan of Magik when I wasn't one before. I love the social sim aspect and find that it works to a good rhythm in the game. It diverts me from the combat long enough that I'm missing the combat when I go back to it. I'm looking forward to playing through it again with all the DLC. Once I have that second playthrough I don't predict I'll play it again for a long while, but that's fine. A game doesn't need to be constantly replayable.
I’m sad that Solomon is stepping away from turn based games. Between what he was doing at Firaxis and Larian’s games, I was hoping we might be seeing more turn based tactics games in the AA / AAA space, but it might still be too niche.
Jake worked on a Larian game? Which one?
Eh, I am curious what he will do next. Firaxis way was to shake up leads anyway, so if XCOM3 comes along I think it would benefit from a fresh vision anyway.
I know this is a movie but it's worth mentioning Dungeons & Dragons: Honor Among Thieves , good special effects, good actors, story a bit meh but anyone who loves BG will love this, definitely worth it.
I know this is a movie but it's worth mentioning Dungeons & Dragons: Honor Among Thieves , good special effects, good actors, story a bit meh but anyone who loves BG will love this, definitely worth it.
A game called Tape to Tape just hit early access on Steam. It’s a roguelite hockey game which is simple, arcade-y fun. It’s also a good example of how sports games could evolve. I’d love to see an ARPG whose gameplay loop is a sports match of some kind.
Pros: The gameplay loop has been thoroughly vetted; new players have a solid real life reference; sports competitions are rife with emergent story lines and memorable characters; all gameplay is systemic; the narrow scope of the world means there’s a low risk of immersion breakers.
Cons: Electronic Arts have given sports game a bad reputation.
Dodgeball Academia looks like a good example of what a sports/RPG crossover can be (never tried it, but might now). There’s also a passage in Final Fantasy X where the party plays Blitzball, a kind of freeform handball, and it’s the only part that stuck with me.
Should I ever learn Unity, that’s the game I’m making: street soccer with cutscenes and a nemesis system.
I’m sad that Solomon is stepping away from turn based games. Between what he was doing at Firaxis and Larian’s games, I was hoping we might be seeing more turn based tactics games in the AA / AAA space, but it might still be too niche.
Jake worked on a Larian game? Which one?
Eh, I am curious what he will do next. Firaxis way was to shake up leads anyway, so if XCOM3 comes along I think it would benefit from a fresh vision anyway.
No, that sentence was saying Solomon’s games at Firaxis and the games being made by Larian were both indicative of the commercial potential of the genre. Sorry for the confusion.
Read this article about the combat balancing philosophy in Midnight Suns, and it is a design choice I like a lot! Everything is fun but not perfectly balanced. Seems like it might be BG3's philosophy as well!
Here's a bit from the article: "That's why a game like Midnight's Suns - also XCOM - in their current iteration couldn't be like a 'play forever' [game] like Diablo, for example, which is such a finely tuned game," he continues. "All the stats are so finely tuned and they're brilliant at that. Destiny, too - brilliant! But they have less leeway in terms of their design. I don't care if you said somebody could matrix out all the [Midnight Suns] heroes and their DPS and how powerful they are. They could score the heroes, and I guarantee they'd be way all over the place."
For Solomon, he's absolutely certain "there's clearly a best hero, and there's clearly a worst hero" in Midnight Suns, but levelling them out to make them more Diablo or Destiny-like wasn't ever a concern for him. "That's not our focus," he says. "We focused on the moment to moment of every time you get something, you go, 'Yeah, that's awesome.' I don't care how it matches up on a very, very fine level. We view it from more of a holistic level, they all feel generally equal, as opposed to something that's really finely tuned, like League Of Legends design or Diablo design."
It worked, too. In my Midnight Suns review, I wrote that it wasn't just the best Marvel game I've played, but one of the best superhero games full stop, precisely because it does such a fantastic job of selling you on that superhero fantasy. It's not a total pushover, of course - the sheer number of enemies you have to face with each passing turn does a great job of always keeping the pressure level nice and high. But yes, I must admit that I also probably didn't actually care too much if Iron Man ended up wiping the floor with everyone thanks to his brilliant missile strike cards, or if Magic was able to set up delicious, ricocheting portal grabs so I could drop a massive crane on top of my perfectly placed goon pile at the end of it. It just felt good in the moment, which is what Solomon and his team were striving for.
"The meta isn't as important in a single player game," he concludes. "I think that's the thing. We sacrifice the meta sometimes to make sure that the player's first experience of the game really feels awesome."
There are a lot of questionable assumptions in this article. And the leveling system was one of the most pointless and redundant things in Midnight Suns, anyway. It was just a case of numbers that just kept creeping up and up on both the hero and villain team. Pure Skinner's box design for the sake of it. Which is indeed in some way "like Diablo", but personally I'm not really willing to count that as a plus.
Their previous game XCOM 2 (as usual when counting War of the Chosen, too, because it's basically a different game without it) did a far better job with a progression system that felt satisfying without having to rely on a constant-but-pointless increase in numbers over time.
And frankly, while there are parts of MS that I loved and I hope to see recycled in some form in their Firaxis' future output, WoTC was a far better game in general.
Originally Posted by Wormerine
I thought it was generally agreed that social sim part is between poor-meh, and combat is fine, if a bit shallow and lacking in variety.
That's precisely it.
- A milquetoast "abbey exploration" phase that was basically an action adventure with some decent but underused ideas. - A pseudo-Persona-like "social sim" aspect that was incredibly tedious and shallow (then again I'll admit I've never been that much into it in Persona, either). - Some fairly bad writing, that usually ranged between "juvenile" and "insipid" with only the occasional moment of charm (when it nailed the fanservice about a certain character... Which wasn't often). - A solid core tactical combat system, with a lot of fun mechanics interacting with each other, but in the long run harmed to some extent by a general lack in enemies and maps variety. - The aforementioned leveling system feeling fundamentally a pointless layer of numeric bloat to keep the treadmill going under the player's feet, plus some "pseudo-gatcha" mechanics tied to a series of different virtual currencies for "card unlocks" that reeked of "We were SO planning to monetize this more aggressively until the last minute" and left a bad taste in my mouth.
Last edited by Tuco; 08/05/2304:18 AM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Wow classic hardcore - awesome fun - go hard or go home ! I’ve died about 15 times so far - so get used to re-rolling a character
Is that a private server? or the official Blizzard server but you just re-roll if you die? I did Elysium and Light's Hope back in the day. We had somebody make it to level 58 and then die.
The rule was if you made it to 60 you get to keep your toon after that even if you die since endgame requires dying basically.
Its the bloodsail buccaneers server (for north america) it is or used to be a RP server (blizzard WOW server not private) now its pretty much all hardcore - no auction house, no grouping (apart from dungeons & raids), no trading, no email, can only run a dungeon once, death = delete - there is an announcement coming 13th May which very much appears like Blizzard are going to put in legit hardcore servers.
Its the bloodsail buccaneers server (for north america) it is or used to be a RP server (blizzard WOW server not private) now its pretty much all hardcore - no auction house, no grouping (apart from dungeons & raids), no trading, no email, can only run a dungeon once, death = delete - there is an announcement coming 13th May which very much appears like Blizzard are going to put in legit hardcore servers.
Wait, blizzard is doing this? The company that brought us that watered-down version of Vanilla wow that they called classic WoW?
I like removing the auction house, that thing was a gold farmer magnet.
So if you die in a raid is it permadeath? No farming dungeons either, thats crazy. So do you get everything from the dungeon that can drop for each person or something?
Sounds interesting ... But what would you do after? O_o
I mean ... you exp to max level, go every dungeon and raid ... get all gear you possibly can in first run ... It still takes some time, no doubt about it ... but after? O_o
Last edited by RagnarokCzD; 11/05/2306:57 PM.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
I noticed that Pathfinder WotR was on sale for ten quid on Steam so, despite the fact I gave up on Kingmaker half way through, decided to give it a shot after reading the positive reviews (and top tips) here. Let’s see how I get on …
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Tell us what you think. I liked Kingmaker, and thought that WotR was in general an improvement but I don't know if it would be enough for someone who didn't finish Kingmaker.
But most of all, tell us what class and path you want to take!
Tell us what you think. I liked Kingmaker, and thought that WotR was in general an improvement but I don't know if it would be enough for someone who didn't finish Kingmaker.
But most of all, tell us what class and path you want to take!
There was loads I liked about Kingmaker earlier on, until I lost the will to continue with what I found repetitive combat with indistinguishable mobs. Hopefully I’ll get on better with WotR. I’ve taken advice here and turned down the difficulty, which so far makes combat rather nothing-y but I’m only in the tutorial area so I’ll see how I go and tweak settings as needed.
I admit I have very little idea of what I’m doing with Pathfinder builds, but also no interest in just copying a recommended build from the internet or prioritising min-maxing over roleplay. Which is probably a combination of ignorance, hubris and skewed priorities that will land me in trouble in due course!
But I’ve created my kitsune nine tailed heir sorceror/rogue who I’m planning to make an arcane trickster later. I like sneaky witch thieves. Let’s see if it works! I don’t know about paths yet, but I’ll let you know .
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
I admit I have very little idea of what I’m doing with Pathfinder builds, but also no interest in just copying a recommended build from the internet or prioritising min-maxing over roleplay. Which is probably a combination of ignorance, hubris and skewed priorities that will land me in trouble in due course!
But I’ve created my kitsune nine tailed heir sorceror/rogue who I’m planning to make an arcane trickster later. I like sneaky witch thieves. Let’s see if it works! I don’t know about paths yet, but I’ll let you know .
I think that's the right way to play - I could never have fun playing a character crafted by anyone else. If I can recommend a mod - get bubbles buff bot. Success in the game comes down to how well you pre buff and the mod automates the process and eliminates what otherwise becomes a repetitive exercise.
Owlcat would do well to learn from Larian in this instance - that mod and few others should be made into "gift bags" and given official support.
Still going strong with Guild Wars 2. Did I mention, how much I love the Asura. They have to be my alltime favorite race. I made a gnome artificer in our current DnD campaign based on my Asura mechanist.
"We are all stories in the end. Just make it a good one."
I am glad they started to address the replayability issue with Solasta. I don't know if I will buy all the DLC just to play that but at least they see the issue now. I think I will wait for Solasta 2.
I think there would be audience for Solasta2, potentially a bigger one if they invested in production value, but the studio head was open on not being interested in growing too much bigger. I am not sure if they can deliver a worthwhile Solasta2 without doing that. I wouldn't be surprised if they would move on to a different project after S1 is finished.
I think there would be audience for Solasta2, potentially a bigger one if they invested in production value, but the studio head was open on not being interested in growing too much bigger. I am not sure if they can deliver a worthwhile Solasta2 without doing that. I wouldn't be surprised if they would move on to a different project after S1 is finished.
They have already said in social media posts that their next game after this last DLC will be something entirely new, and not even in the fantasy genre.
I don't think that precludes a Solasta sequel at all. It makes perfect sense to me why they might want to trend new ground after spending so long on Solasta. We can still get a sequel in a couple years.
I'm playing Elder Scrolls Online more than BG3, atm... Mount and Blade: Bannerlord coming in at second place, since I've been having issues with getting CTD's on ESO after installing latest driver using Nvidia GeForce experience.
Really wish the vanilla Bannerlord game had better diplomacy, and didn't automatically dictate your child's culture based on the mother's. Should be a choice. Would also prefer they increased motivation of playing as mercenary or merchant. Like giving players without a kingdom the option to still build a home/mansion/fort somewhere.
I don't think that precludes a Solasta sequel at all. It makes perfect sense to me why they might want to trend new ground after spending so long on Solasta. We can still get a sequel in a couple years.
Wasn't saying so, was I? Only confirming that their next game is not going to be a Solasta game.
I agree that creative people don't like to do the same things again and again, or at least want a break from something before they return to it. And in Solasta's case, I also believe TA will want to take some time to evaluate what they do with the DnD license going forward.
I'm revesiting an old friend, Neverwinter Nights: Enhanced Edition. Currently playing the old Eye of the Beholder module and it's really nice. Also, playing chained Echoes on Steam. To those who like classic, old-school 2D sprite RPGs with a good story, you have to try this.
The new Solasta campaign was released yesterday morning, though I'm a bit busy with FFXIV's new patch at the moment, along with the fact that I intend to do a blind multiplayer run with the tabletop group I'm in, after a few other members of our tabletop group are going to take a hiatus for FFXIV's new raids starting next week.
Taking a glance at the Solasta discord, it looks like the devs increased the prices of some magical gear sold in shops by double or more, since many of them were pretty overpowered (and by late game you were usually swimming in gold anyway).
Interestingly enough, people giving them shit in jest prompted one of the devs to say the following things...
The new Solasta campaign was released yesterday morning, though I'm a bit busy with FFXIV's new patch at the moment, along with the fact that I intend to do a blind multiplayer run with the tabletop group I'm in, after a few other members of our tabletop group are going to take a hiatus for FFXIV's new raids starting next week.
Taking a glance at the Solasta discord, it looks like the devs increased the prices of some magical gear sold in shops by double or more, since many of them were pretty overpowered (and by late game you were usually swimming in gold anyway).
Interestingly enough, people giving them shit in jest prompted one of the devs to say the following things...
okay that was funny lol. I love the 'yea, we know guys, our faces are ugly' haha. As shallow as it seems, the look of the characters was one big reason I didn't pick up the game. If I'm going to be looking at close ups of my characters in cut-scenes and they're super ugly, I'm going to grimace every time.
“If we look back at Final Fantasy XV, a lot of the criticism about that game was kind of centered on the story,” Yoshida says before listing out some of the criticism. “‘Some of the storytelling elements weren’t as good as they could have been,’ or, ‘Towards the end, the story kind of loses its focus,’ or, ‘We have this story that needs to be told in DLC’ and then that DLC gets canceled so it can’t be told.
“So there are lots of problems there with the storytelling that we find. And for Final Fantasy XVI, we wanted to make sure that again, our focus [is] on storytelling […] so that we can cover those gaps that [FFXV] had.”
“If we look back at Final Fantasy XV, a lot of the criticism about that game was kind of centered on the story,” Yoshida says before listing out some of the criticism. “‘Some of the storytelling elements weren’t as good as they could have been,’ or, ‘Towards the end, the story kind of loses its focus,’ or, ‘We have this story that needs to be told in DLC’ and then that DLC gets canceled so it can’t be told.
“So there are lots of problems there with the storytelling that we find. And for Final Fantasy XVI, we wanted to make sure that again, our focus [is] on storytelling […] so that we can cover those gaps that [FFXV] had.”
It will be on PC eventually. Might take a year or so.
I’m so looking forward to this. I’ve replayed FF7Remake, 9, 10, and 12 in anticipation. Would play 8, but now it’s Legend of Zelda time, which is also crazy fun.
And then they just revealed Dragon’s Dogma 2! I’m sure it’s not releasing this year, but that’s a good thing. 2023 is so stacked. This is the biggest year in gaming since I don’t know when. Good times.
I really want to like FFXVI, but I have a lot of concerns, definitely waiting on a bunch of reviews for that one. Will be picking up D4 though for next week, got a bonus this week and want to treat myself.
I really want to like FFXVI, but I have a lot of concerns, definitely waiting on a bunch of reviews for that one.
The last FF I played was XIII, though I am very fond of the series generally. I’ll definitely get round to the 7 Remake one of these days (the original FFVII was the first FF I played), but I’m also not sure at all about XVI. I’m all for a story focus, and don’t care about open worlds, but mainly AI-controlled party members and more real-time combat are not things that appeal to me. Though I quite liked XIII despite the fact that it apparently had some of that too according to Wikipedia - I genuinely don’t recall and only played it once as my XBox 360 irretrievably broke just after finishing it! Anyway, I too will be seeing what the reviews say about XVI.
(Actually, now I think about it, the last time I played an FF was really a replay of FFVIII after buying the iPad port. I did enjoy that, and was surprised how much of it had stuck in my memory for the last twenty-odd years.)
Last edited by The Red Queen; 27/05/2308:50 PM.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
It’s almost a given that FF16 is going to review very well. The extensive previews have been universally glowing. I can’t recall any time a game previewed this well and then did not review well. The FF16 team is extremely confident in their product and they’ve been traveling around the world trying to get the game in the hands of as many journalists and influencers as they can.
That doesn’t mean it will be everybody’s cup of tea, of course. Diablo 4 will likely also review quite well, but I only needed to play a few hours of the last free weekend to know that game is not for me. As much as I enjoyed D2 back in the day, my tastes are dramatically different from what they were when that released.
I initially was down on the lack of a playable party in 16, but watching the trailers and following developer interviews has really won me over. FF7, 8, 9, and 10 are some of my favorite games of all time. I like 12 despite its flaws, but I can’t stand 13 and 15. 16 looks like a significant return to form, and I couldn’t be more excited for it. Plus, FF7Rebirth will come out only a few months later with a fully playable party, so I’m set.
And then there is the Metal Gear Solid remaster collection coming out, so now all of my favorite childhood game series:
Final Fantasy Legend of Zelda Metal Gear Solid Baldur’s Gate Armored Core
Are getting some sort of release in 2023. As somebody who normally only buys 1 or 2 games a year, this is crazy.
All they need to do is announce a Legacy of Kain: Soul Reaver reboot and I’m done.
That doesn’t mean it will be everybody’s cup of tea, of course. Diablo 4 will likely also review quite well, but I only needed to play a few hours of the last free weekend to know that game is not for me.
Yeah, the Diablo action RPG style isn’t my bag either, though I possibly should, like you, at least give the latest a shot to reconfirm that. The last time I actually played as opposed to just read a review was the first Diablo back in the 90s, so it feels like it might be time to try again .
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
That doesn’t mean it will be everybody’s cup of tea, of course. Diablo 4 will likely also review quite well, but I only needed to play a few hours of the last free weekend to know that game is not for me.
Yeah, the Diablo action RPG style isn’t my bag either, though I possibly should, like you, at least give the latest a shot to reconfirm that. The last time I actually played as opposed to just read a review was the first Diablo back in the 90s, so it feels like it might be time to try again .
Yeah, Diablo at the end of the day is really only about one thing: perfecting a build, and that is rarely enough for me anymore. Dragon’s Dogma is sort of similar, but because it is fully 3d, I also get a sense of exploration and spectacle that Diablo can’t provide from a locked isometric view.
Other than that, in my RPGs I want either a lot of freedom to role play, which Baldur’s Gate 3, Divinity OS, and Bethesda games provide, OR I want an exquisitely crafted story to lose myself in. (Both would be great, but so far only Planescape Torment has managed that for me)
I just finished FFX and FF9 back to back, and holy crap, those games hold up. In part it is because they are so thematically strong; they are about real things. It’s not just slay the dragon, kill the demon, save or doom the land, look how cool it is; which is fine. I don’t mind that. Baldur’s Gate is very much that and always has been that and there are no qualms from me.
But FF9 is a remarkable exploration of how we confront the truth of our own mortality. FFX is all about living despite the sorrow of living. There aren’t a lot of games that even attempt this kind of story telling, let alone do it so well with such high quality production values and gameplay. I’m not even into JRPGs, but golden era FF games are some of my favorite of all time for this reason.
That’s why I’m practically giddy for FF16. If Square finally has its mojo back then I know it will be something special.
2023 is so stacked. This is the biggest year in gaming since I don’t know when. Good times.
Nothing major I can think of on PC though, aside from BG3 and some small indies (assuming those will launch this year as promised).
It depends on one's perspective. For me, those small indie games are games I'm looking forward to, whereas BG3 is 'meh'. Plus there is also Starfield, which is the big game I'm looking forward to this year.
It depends on one's perspective. For me, those small indie games are games I'm looking forward to, whereas BG3 is 'meh'. Plus there is also Starfield, which is the big game I'm looking forward to this year.
Or rather what you define as "big year in gaming". As much as am interested in new game from Mimimi and couple others I don't expect them to be big in the way Elden Ring was.
Starfield is the big unknown, so I don't count it yet as we have seen nothing of it. It might be great it might be not. Bethesda hasn't had a great record recently - let's just hope that Starfield won't follow the trend.
It depends on one's perspective. For me, those small indie games are games I'm looking forward to, whereas BG3 is 'meh'. Plus there is also Starfield, which is the big game I'm looking forward to this year.
Or rather what you define as "big year in gaming". As much as am interested in new game from Mimimi and couple others I don't expect them to be big in the way Elden Ring was.
Starfield is the big unknown, so I don't count it yet as we have seen nothing of it. It might be great it might be not. Bethesda hasn't had a great record recently - let's just hope that Starfield won't follow the trend.
All I know is that:
A) it was delayed B) MS is reportedly pushing Bethesda to release it as soon as they can rather than when it’s ready
I hope it’s good. I had a lot of fun with Oblivion, Fallout 3 and Skyrim, but Fallout 4 was so disappointing and I’m afraid Bethesda might be going through a prolonged rough patch.
When I say it’s a big year, I’m not only saying it’s a big year for me personally, but it’s objectively a big year for the industry. Lots of games I’m not interested in (Street Fighter 6, Diablo 4, Resident Evil 4 Remake, Hogwart’s Legacy, Assassin’s Creed Mirage and others) have or will release this year. 2023 is abnormally stacked with big name titles.
When I say it’s a big year, I’m not only saying it’s a big year for me personally, but it’s objectively a big year for the industry. Lots of games I’m not interested in (Street Fighter 6, Diablo 4, Resident Evil 4 Remake, Hogwart’s Legacy, Assassin’s Creed Mirage and others) have or will release this year. 2023 is abnormally stacked with big name titles.
Fair enough. All games you mentioned are mostly outside my radar. I might be underestimating how much of a big deal some of those might be.
Anything in particular on PC (Aside from BG3) that came out/is to come out that you are personally excited about?
When I say it’s a big year, I’m not only saying it’s a big year for me personally, but it’s objectively a big year for the industry. Lots of games I’m not interested in (Street Fighter 6, Diablo 4, Resident Evil 4 Remake, Hogwart’s Legacy, Assassin’s Creed Mirage and others) have or will release this year. 2023 is abnormally stacked with big name titles.
Fair enough. All games you mentioned are mostly outside my radar. I might be underestimating how much of a big deal some of those might be.
Hogwarts sold over 15 million copies so far and Zelda over 10 million. It wouldn’t surprise me if both Diablo 4 and Starfield sell over 10 million. I hope BG3 will sell over 10 million as well!🤞
BG3 is of course the game I am most excited about coming out this year!!!
I am also looking forward to Final Fantasy 16 Banishers Final Fantasy 7 Rebirth Alan Wake 2
As well as a few smaller games I will try out! So it is a great gaming year for me!😊
It's almost surreal that something called Final Fantasy VII Rebirth exists. Between BG3 FFVII Star Wars Jedi and Star Field, It's almost like I'm being personally attacked, my wallet and free time that is.
It's almost surreal that something called Final Fantasy VII Rebirth exists. Between BG3 FFVII Star Wars Jedi and Star Field, It's almost like I'm being personally attacked, my wallet and free time that is.
When I say it’s a big year, I’m not only saying it’s a big year for me personally, but it’s objectively a big year for the industry. Lots of games I’m not interested in (Street Fighter 6, Diablo 4, Resident Evil 4 Remake, Hogwart’s Legacy, Assassin’s Creed Mirage and others) have or will release this year. 2023 is abnormally stacked with big name titles.
Fair enough. All games you mentioned are mostly outside my radar. I might be underestimating how much of a big deal some of those might be.
Anything in particular on PC (Aside from BG3) that came out/is to come out that you are personally excited about?
I’m becoming less and less interested in PC gaming the older I get. The idea of sitting at a desk in front of a keyboard for leisure seems so foreign and bizarre now. I get enough of that a work. Buuut, I’ll play Starfield on PC. There is also a new Total War coming out, but I need to see more of that, first. Total War is my most played series for the last ten years, and I’m feeling pretty burnt out in the formula.
At this point, I’m really hoping no new games are announced. They all need to just stop. 😂
I've been playing the Total War games since the first Shogun, and it's really sad to me seeing them phoning it in for the past few years. I think pharaonic Egypt is a pretty interesting time period, I'll be really disappointed if it turns into just more of the same.
Hogwarts sold over 15 million copies so far and Zelda over 10 million. It wouldn’t surprise me if both Diablo 4 and Starfield sell over 10 million. I hope BG3 will sell over 10 million as well!🤞
BG3 is of course the game I am most excited about coming out this year!!!
I am also looking forward to Final Fantasy 16 Banishers Final Fantasy 7 Rebirth Alan Wake 2
As well as a few smaller games I will try out! So it is a great gaming year for me!😊
That's a solid line up. I suppose it is just not my year, now when Silksong was delayed to 2024. That's fine. Unless Lamplighter's League turns out really freaking good.
Originally Posted by Sozz
I've been playing the Total War games since the first Shogun, and it's really sad to me seeing them phoning it in for the past few years. I think pharaonic Egypt is a pretty interesting time period, I'll be really disappointed if it turns into just more of the same.
I dunno, I really liked Rome and Medieval, and I have a very soft spot for Empire (I know!!) but after that the games never clicked with me. I can't tell if they got worse, or if I got deep enough into strategies to crave something more substantial.
I dunno, I really liked Rome and Medieval, and I have a very soft spot for Empire (I know!!) but after that the games never clicked with me. I can't tell if they got worse, or if I got deep enough into strategies to crave something more substantial.
I love all those games too, but I think Napoleon was the last time they seriously changed the game's mechanics...without counting magic that is. It's a funny thing, I like the city and empire management in Total War better than in the EU games despite it being a 'map painter' and most people play EU an empire management game like it was a map painter. I'd like to play tall in a Total War game for once I think.
DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off... Astragarl Hornwood, Mage of Elembar - Year of the Tusk
It's a funny thing, I like the city and empire management in Total War better than in the EU games
I played Rome to death back in the 2000s and loved it, including the city and empire management, but never got round to the others. In fact, I bought Rome II pre-release but didn’t play immediately due to reading about how buggy it was, then somehow never came back to it. Perhaps it’s worth trying again with that and the other entries …
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Initial early impressions of the new Solasta campaign:
- The campaign doesn't really waste any time with throwing major story beats at you, along with big setpiece fights. I've only done the first three scripted combat encounters, and the latter two felt like proper boss battles even though there weren't any named enemies. It also seems like guest party members that you have to protect that will result in a game over if they die may be a constant thing in this campaign. As far as their usefulness in combat goes between a scale of 'guests during the early base campaign/guests at the start of Lost Valley' and 'elf wizard halfway through the base campaign blasting everything to pieces after she got her plot upgrade', they are way into the latter category.
- As expected, it seems there's more ranged/spellcaster type enemies, compared to the base campaign mostly consisting of melee with very few threatening spellcasters. The third fight in particular I had to redo twice, as the spellcaster in that fight had some very brutal spells to deal with, along with innate flight making them difficult to reach in melee and truesight meaning you can't get advantage via invisibility. (Hint for anyone else having trouble against that type of mage: They have advantage VS wisdom saving throws along with a high wisdom modifier, so targeting them with such effects is pointless - but I found that they are very weak VS strength saving throws. A Greenmage Wizard in particular landing an Entangling Shot will drastically shift the odds in your favor, enabling all further ranged attacks to roll with advantage for the entire next turn.)
- The devs are obviously fully aware of the less than attractive character models. Some story dialogue won't involve a cinematic of your characters lining up to talk to NPCs, you remain in isometric view with everyone talking without going into cutscene mode. I wouldn't attribute this to a budget issue, it honestly feels better this way.
There's actually a game I'm really looking forward to that's coming out next week, Mask of the Rose. It's official release date it the 8th, but since I backed the kickstarter I get to play it on the 5th, and I am so super excited for it. It's a romantic visual novel, but just based on the demo that got released a year or two ago, the capacity for roleplay and shaping out character will be some of the best I've ever seen in a game. I'm honestly more excited for it than I am BG3.
I'm not sure if anyone has yet mentioned Stray Gods, which is out 3 August and is billed as a "roleplaying musical". As someone who is not a fan of musical theatre I have my doubts, but am fascinated by the ambition of a game that not only has branching dialogue but branching songs, am always up for a story of ancient (Greek in this case) gods operating in the modern world, and I kind of like the comic book animation style. Plus it's by David Gaider of BG and DA fame, with a lead performance by Laura Bailey of Critical Role and a bunch of other talented voice actors. I'm keeping my eye on it.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Oh man, I have stray gods on my wishlist, I don't think I realized it was coming out this year. Yeah I'm definitely looking forward to that, if nothing else the music should be pretty good. Thanks for reminding me about it.
When I say it’s a big year, I’m not only saying it’s a big year for me personally, but it’s objectively a big year for the industry. Lots of games I’m not interested in (Street Fighter 6, Diablo 4, Resident Evil 4 Remake, Hogwart’s Legacy, Assassin’s Creed Mirage and others) have or will release this year. 2023 is abnormally stacked with big name titles.
Fair enough. All games you mentioned are mostly outside my radar.
Yup. Same with me. Surely a ton of big games coming out this year, but none except for Starfield are of interest to me. I readily admit my gaming interests are very niche, and I'd much rather replay a game I like and have played several times already than play a new game that is 'so so' to me.
When I say it’s a big year, I’m not only saying it’s a big year for me personally, but it’s objectively a big year for the industry. Lots of games I’m not interested in (Street Fighter 6, Diablo 4, Resident Evil 4 Remake, Hogwart’s Legacy, Assassin’s Creed Mirage and others) have or will release this year. 2023 is abnormally stacked with big name titles.
Fair enough. All games you mentioned are mostly outside my radar.
Yup. Same with me. Surely a ton of big games coming out this year, but none except for Starfield are of interest to me. I readily admit my gaming interests are very niche, and I'd much rather replay a game I like and have played several times already than play a new game that is 'so so' to me.
I’m actually very similar. Over the past few years I’ve played Red Dead Redemption 2’s story from start to finish 6 times, put well over 300 hours into Final Fantasy 7 Remake, at least double that into XCom 2. On the other hand, I’ve never even tried lots of the major, acclaimed games that come out, because I know my tastes and what kinds of experiences I’m looking for. I’d rather just replay something I know I love.
Not having gamer FOMO (or any FOMO, really) is nice.
Stray Gods looks like a telltale game, definitely not my thing. I get annoyed at the dialogue options because none of them ever fit what I really want to say and get pulled out of the game very quickly. And if all the game is is dialogue options, well, you get the point. I'd much rather watch a movie/read a book than play visual novels.
That said, it does look very nice and I can tell a lot of work went into it.
The way I tend to enjoy Telltale games and other games of that nature like The Witcher (or indeed BG3) is to accept that I'm not playing my own character, I'm just playing a version of a character predetermined by the story and devs, so my choices will be limited to what those characters are capable of. Still, they're not for everyone. I don't like most visual novels myself, and the only Telltale games I've played are Wolf Among Us and the Batman ones.
Wow, I spent the last 3 weeks going down an Elden Ring hole - I played the game for 600 hrs when it released through Ng+3 and I wanted to revisit after all the recent patches to see what had changed and to try out new builds.
I just can't love this game anymore than I already do. Maybe I sound like a fanatic but this is the best game I have ever played in my entire life. I've always felt that games should challenge you in ways that improve you as a person in some fundamental way and I feel like Elden Ring tests a person in every way that matters.*
It's also a work of Art in every sense of the word, and now it just recently won the Nebula Award for best game writing for 2022.
I have a fascination with what one of my Lit professors termed "Low Art" - that is Graphic Novels and Video games that transcend (or elevate) their medium to be considered a work of Art (capital A). There are a handful of games (and tons of graphic novels) that have achieved this and Elden Ring is 100% in that category.
So the game I am most excited about (besides BG3) is Shadow of the Erdtree - the announced DLC for Elden Ring.
I am curious what other people think in regards to games that have elevated themselves to the level of Art?
In my opinion individual games don't elevate themselves to being Art and really the idea of capital A art is an inherently elitist one. Games, graphic novels, comic books, etc are all art the same way paintings and music are art. The only question is if it's good art or bad art. Some art elevates itself to being something truly special, but games don't need to justify themselves as to whether they're art or not, in my opinion.
I am curious what other people think in regards to games that have elevated themselves to the level of Art?
I am honestly not sure where I stand on “games as art” debate. I was very optimistic when indie movement flourished in 2010s, but I felt it quickly turned into trend chasing. In general I don’t think we live in environment favourable to art. Even so I feel we will need to wait quite some time (probably beyond our lifespans) to really see how any game will hold up. What is current big thing doesn’t necessarily stand a test of time.
I do think though, FromSoftware works have a decent chance of making it - they had a major impact, and a very distinctive voice and identity. Though I do think Dark Souls is the one to focus on. Elden Ring is definitely great (and the newest, biggest, hottest one out) but really it is great mostly because Dark Souls was phenomenal. It might have had the widest reach, but it doesn’t meant it will be recognised as the best one in the future Especially storytelling feels like retreading a lot of what FromSoft did before. I don’t mean it as a accusation against Elden Ring. Narrative should work together with gameplay, and as Elden Rings gameplay is more or less the same as Dark Souls it also follows the same patterns and themes. I don’t know, it might be “better” than Dark Souls but for me some magic is lost when do the same thing for the 4th or 5th time.
At the same time I am not trying to claim that Dark Souls IS better than Elden Ring. I remember it having cohesion and intent that later games felt lacking, but I also didn’t replay DS for a long time. It might be just me getting accustomed to the formula.
In my opinion individual games don't elevate themselves to being Art and really the idea of capital A art is an inherently elitist one. Games, graphic novels, comic books, etc are all art the same way paintings and music are art. The only question is if it's good art or bad art. Some art elevates itself to being something truly special, but games don't need to justify themselves as to whether they're art or not, in my opinion.
Capital A Art is the attempted creative expression of an idea, principle, emotion, value or something else transcendental to human experience.
Low art is first and foremost a product. Both can be commercialized, and both can be either good or bad, but the latter is primarily a good to be sold.
Not the same at all.
I don’t know if I’d place any games as Art. Definitely not Elden Ring. Maybe Shadow of the Colossus, but I’m not even confident in that.
déjà vu? I feel like we recently had a "what consitutes art" discussion on the forum.
Games are art, top to bottom, they might not be good art but they're still art.
I feel like I've witnessed some variations of this argument for the last 40 years... And it completely failed to grab my interest for at least the last 15 or so.
Last edited by Tuco; 01/06/2312:52 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
In my opinion individual games don't elevate themselves to being Art and really the idea of capital A art is an inherently elitist one. Games, graphic novels, comic books, etc are all art the same way paintings and music are art. The only question is if it's good art or bad art. Some art elevates itself to being something truly special, but games don't need to justify themselves as to whether they're art or not, in my opinion.
Capital A Art is the attempted creative expression of an idea, principle, emotion, value or something else transcendental to human experience.
Low art is first and foremost a product. Both can be commercialized, and both can be either good or bad, but the latter is primarily a good to be sold.
Not the same at all.
I don’t know if I’d place any games as Art. Definitely not Elden Ring. Maybe Shadow of the Colossus, but I’m not even confident in that.
You know I was going to say that the Nebula award was an acknowledgement of Elden Ring being considered Art but then I saw a lot of the past winners were just some BS novels that were written by pseudo-game companies just to qualify for the award. I think only God of War, Stray and Elden Ring were actual games. So that is a credibility issue there.
However, for the game Planescape: Torment the NYT wrote an article about how it considered the game literature - so that could be considered elevation.
I still think that Elden Ring is the best game I have played in my entire life, but that is just my opinion and not everyone feels that way. It is at least objectively - culturally important as a game though.
Just started up a new EA BG3 run... i been looking at the alternatives, and eveything ells beside BG just feels so bland... and im realy enjoying this re run, its been a few months, and good time to just go slow and enjoy the ride...
In my opinion individual games don't elevate themselves to being Art and really the idea of capital A art is an inherently elitist one. Games, graphic novels, comic books, etc are all art the same way paintings and music are art. The only question is if it's good art or bad art. Some art elevates itself to being something truly special, but games don't need to justify themselves as to whether they're art or not, in my opinion.
Capital A Art is the attempted creative expression of an idea, principle, emotion, value or something else transcendental to human experience.
Low art is first and foremost a product. Both can be commercialized, and both can be either good or bad, but the latter is primarily a good to be sold.
Not the same at all.
I don’t know if I’d place any games as Art. Definitely not Elden Ring. Maybe Shadow of the Colossus, but I’m not even confident in that.
You know I was going to say that the Nebula award was an acknowledgement of Elden Ring being considered Art but then I saw a lot of the past winners were just some BS novels that were written by pseudo-game companies just to qualify for the award. I think only God of War, Stray and Elden Ring were actual games. So that is a credibility issue there.
However, for the game Planescape: Torment the NYT wrote an article about how it considered the game literature - so that could be considered elevation.
I still think that Elden Ring is the best game I have played in my entire life, but that is just my opinion and not everyone feels that way. It is at least objectively - culturally important as a game though.
As much as I absolutely love Planescape, I’m still not sure if I’d call it Art. Probably depends on my mood during any given day.
If I take something like Beethoven’s Ode to Joy, van Gogh’s Starry Night, Tolstoy’s The Death of Ivan Ilyich, or, to cite something more recent, Park Chan-wook’s Decision to Leave, I have difficulty reconciling these as fulfilling the same criteria and objectives as any of my favorite games, with again, the possible exception of SotC.
And there is nothing wrong with “low-art” or pop art or any of that. As silly as it is, Cloud Strife means just as much to me as a fictional character can. Even so, I do differentiate between him and Meursault (the main character from Albert Camus’s L'Étranger).
And now that I’m done alienating myself with stuffy pretense, I’m gonna go run around as Link and see if I can launch a Korok into space. Cheers.
I still think that Elden Ring is the best game I have played in my entire life, but that is just my opinion and not everyone feels that way. It is at least objectively - culturally important as a game though.
As someone who doesn't play any games on console and cannot handle realtime action combat very well (combat in Witcher 3 was very difficult and frustrating for me, for example), I never even considered Elden Ring as a game I might want to try. Could you please give me some of your thoughts on what is so great about it? I'm truly curious.
As someone who doesn't play any games on console and cannot handle realtime action combat very well (combat in Witcher 3 was very difficult and frustrating for me, for example), I never even considered Elden Ring as a game I might want to try. Could you please give me some of your thoughts on what is so great about it? I'm truly curious.
It builds up on the basic systems defined during the Dark Souls trilogy, which was already up there as one of the best action combats available on the market.
On top of that, both the trilogy and its "derivative" Elden Ring deliver great mood and atmosphere, an intriguing (if cryptic) narrative and one of the best cases of "sense of wonder/adventure" exploring everything they have to offer.
Of course, if someone absolutely hates the entire genre they are part of and has something like malfunctioning wrists, making him physically unable to play any action game, there may be no redemption arc at the end of the story.
_______________
Back to the topic, I spent the last month playing a freaking lot of Age of Wonders 4, then diving into Tears of the Kingdom (which is indeed good and with some great moment, but not something I'm so crazily in love with, like the rest of the world seems to be) and for good measure I also had a quick re-run with Metroid Dread, which weirdly enough I wasn't the biggest fan of, at first, but I seem to like a bit more every time I go back to it.
Last two played on PC with an emulator, because fuck dealing with the Switch hardware limitations, honestly.
Last edited by Tuco; 06/06/2306:05 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Well, a game that delivers mood and atmosphere, and a great story and narrative, is certainly my thing. But when it comes to the combat in action games, I guess I'm not coordinated enough to where I can actually hit my targets worth a damn. I just end up mashing the mouse button, and even if I "win" it is at the cost of serious damage to my character.
Dark Souls games and their successors are very demanding on your attention. The fundamental gameplay involves memorizing enemy telegraphs and then practicing your responses until they’re set in your muscle memory. Until you do, the game punishes you quite thoroughly. Elden Ring less so than the others, but if this ain’t your particular bag of tea then it likely going to be unpleasantly scalding.
I also wouldn’t call the game’s story great. Or even good. As a long time Armored Core player, I’m well acquainted with FromSoftware’s style of developing a lot of background lore and then never directly sharing any of it with the player, leaving it up to them to investigate and infer what is going on. But at least in AC, I knew who I was and what I was doing. I’m a mercenary giant robot combat pilot working for warring corporations in a post apocalyptic hellscape. Easy to grasp.
Elden Ring just tells you that you are Tarnished and want to become an Elden Lord? To which I reply: I’m a what? I want to do what now? Why? If the gameplay is something you enjoy, the mystery of it all and the truly fantastic art direction are probably enough to drive you forward, but I personally need a more digestible premise to get emotionally involved in such an opaque narrative.
Well, a game that delivers mood and atmosphere, and a great story and narrative, is certainly my thing. But when it comes to the combat in action games, I guess I'm not coordinated enough to where I can actually hit my targets worth a damn. I just end up mashing the mouse button, and even if I "win" it is at the cost of serious damage to my character.
The tricky part of Elden Ring is that gameplay is the narrative - it is not an obstacle in between story like is so common. Experience of fighting through areas and bosses, and interacting with their moveset are as much of a storytelling tool, as conversations or tool descriptions. I would say that in FromSoftware games more story is told through dungeon crawling and combat encounters than through other mediums. This cohesion is a big part of why I respect their titles so much.
I don't think you need a particularly high skillset to enjoy FromSoftware titles - aside from Sekiro - but they will still demand an engagement with combat system. If not learning enemy patters and mastering player inputs, than through character builds, and abuse of enemy weaknesses. If you completely don't enjoy action games or aren't interested in figuring game's RPG systems and bending them to your advantage, than I think FromSoftware games will be just an unpleasant wall of difficulty for you, and I don't expect you will get much of it,
Well, a game that delivers mood and atmosphere, and a great story and narrative, is certainly my thing. But when it comes to the combat in action games, I guess I'm not coordinated enough to where I can actually hit my targets worth a damn. I just end up mashing the mouse button, and even if I "win" it is at the cost of serious damage to my character.
Ok, but that's the playstyle I use and I have beaten Elden Ring 7 times. Elden Ring isn't hard if you take a moment and pay attention. There are no difficulty sliders in the options. You make the game as easy or difficulty as you want based on your playstyle.
Here is what people find most difficult in this game: 1. There is no hand holding, in regards to story or direction. You can engage with as little or as much of the story as you want. People have built youtube careers out of explaining Elden Ring's complex lore, art and backstory. 2. There is no quest log, but there are quests. Some of which vastly affect the outcome of the endgame.
Dunky does a great job of summing up why this game is so fun:
[video:youtube][/video]
Originally Posted by Warlocke
Dark Souls games and their successors are very demanding on your attention. The fundamental gameplay involves memorizing enemy telegraphs and then practicing your responses until they’re set in your muscle memory. Until you do, the game punishes you quite thoroughly. Elden Ring less so than the others, but if this ain’t your particular bag of tea then it likely going to be unpleasantly scalding.
I also wouldn’t call the game’s story great. Or even good. As a long time Armored Core player, I’m well acquainted with FromSoftware’s style of developing a lot of background lore and then never directly sharing any of it with the player, leaving it up to them to investigate and infer what is going on. But at least in AC, I knew who I was and what I was doing. I’m a mercenary giant robot combat pilot working for warring corporations in a post apocalyptic hellscape. Easy to grasp.
Elden Ring just tells you that you are Tarnished and want to become an Elden Lord? To which I reply: I’m a what? I want to do what now? Why? If the gameplay is something you enjoy, the mystery of it all and the truly fantastic art direction are probably enough to drive you forward, but I personally need a more digestible premise to get emotionally involved in such an opaque narrative.
Look, thats fair. But I would counter that narrative in games has been ruined by too much 'exposition-style' storytelling which is lazy and disrespectful to the audience. Elden Ring does zero exposition. The experience and the world tell their own story and the depth and level of detail, homages and so forth is on a level with Elden Ring that far supasses anything I have ever seen.
Just a small slice as an example would be the Congregants of the Village of Dominula which - if you pay attention, and read the descriptions of clothing, weapons and so forth - is like a slowly unfolding horror story. It's pretty clearly an homage to the movie Midsommar - which is an incredibly well-done Swedish Occult horror film. Here is a video on just THAT lore.
Look, thats fair. But I would counter that narrative in games has been ruined by too much 'exposition-style' storytelling which is lazy and disrespectful to the audience. Elden Ring does zero exposition. The experience and the world tell their own story and the depth and level of detail, homages and so forth is on a level with Elden Ring that far supasses anything I have ever seen.
Just a small slice as an example would be the Congregants of the Village of Dominula which - if you pay attention, and read the descriptions of clothing, weapons and so forth - is like a slowly unfolding horror story. It's pretty clearly an homage to the movie Midsommar - which is an incredibly well-done Swedish Occult horror film. Here is a video on just THAT lore.
Yeah, I actually don’t mind and actually respect that about ER. A narrative that disrespects it’s audience by forgoing all nuance to make sure nobody for a moment is at all even slightly confused is much worse, and I don’t play those games either. I just found the general setup of telling me I’m something I’m completely ignorant about (Tarnished) and then telling me my goal is to go find a MacGuffin I’m completely clueless about (Elden Ring) to be ineffective at drawing me in.
Now Bloodborne is extremely effective as providing a sense of purpose. Even if you have no idea what the backstory is, all you need to do is look at the visual design of the game and you can get the distinct impression “there is something wrong here. I need to leave,” and that’s a great setup. For me, Elden Ring lacked that narrative clarity. Everything else can be a hazy mystery, but just make sure my motivation is clear and I’ll run with it. But if you tell me my goal is to become Elden Lord, all I can say is “I don’t think that’s something I want.”
Yeah, I haven't actually played Elden Ring but I have watched playthroughs of it and I watch the lore videos and it took me watching several lore videos before I even sort of understood what the Tarnished are. In Dark Souls you do get explained what you are and what your role in the story is. You're a chosen undead in the first game, part of some big prophecy. In the second you travelled to try and undo hollowing or something like that, and got caught up in some bigger thing. In the third you're a failed person who tried to link the shrine and you're being sent to kill people to link the fire now. And Sekiro is the one game of From's that I feel has a genuine narrative that moves forward as opposed to just stuff you do that happens+lots of lore.
I think in terms of mixing good environmental storytelling with actual narrative, the Pillars of Eternity games did a great job with those. There's an actual central narrative with events and stuff that you move along, but it's all set in a world that's very deep and has a lot of stuff going on.
Also for all the interesting lore present and the backstories at play, ultimately the only way you engage with it in FromSoft games is through combat and fighting. And that's why I've never found the idea of SoulsBourne games appealing, because combat's never the thing that's interesting to me about games. Like Congregants lore. For all that's interesting and cool there, ultimately what does it amount to? You killing them a bunch of times. In fact I've realized something as I type all this out. Blackheiffer noted a disdain for "exposition-style" storytelling, but exposition is a tool, and an important one. It's for when the audience really has to know something and there's just not a more elegant way to convey that knowledge. FromSoft games can get away with no exposition because all the player actually has to know is how to kill things. Every other piece of information in the game is secondary, pretty much.
In most game all the player knows how to do is to kill things. While I loved PoE1&2 I actually think there quite a bit of dissonance between gameplay systems and progression of PoEs and the narrative. For that reason I would say that Bg1&2 have “a better story” or rather that”the story is better told through the medium” even though I do fine PoEs far more interesting as a world and narrative.
For the record I don’t think Elden Ring is stronger narratively than Dark Souls - it’s pretty much the same thing, and sloppier in some aspects).
It seems to me that people really hang on lore. I do think Elden Ring has some major issues (lack of motivation for doing anything, aside from progressing). For the most part FromSoftware likes to reveal what is needed and leave the rest for those really interested. Does historical record of who Tarnished are that important? You get what you need to know in the intro and character interactions.
Not every fantasy system needs an encyclopaedic explanation of every term used and detailed history in the world. It needs to have consistency and internal logic (and that’s FromSoftware has in spades) but I don’t think it needs to explain background details to the players. I always though it always gave FS games a really mythic quality - you know, like when you read Greek myths and they resonate and ring true on a very fundamental level, while being bizarre at the same time. I don’t think Elden Ring always achieves that, but it did often enough to keep me engaged throughout and hungry to see more.
Also for all the interesting lore present and the backstories at play, ultimately the only way you engage with it in FromSoft games is through combat and fighting. And that's why I've never found the idea of SoulsBourne games appealing, because combat's never the thing that's interesting to me about games. Like Congregants lore. For all that's interesting and cool there, ultimately what does it amount to? You killing them a bunch of times. In fact I've realized something as I type all this out. Blackheiffer noted a disdain for "exposition-style" storytelling, but exposition is a tool, and an important one. It's for when the audience really has to know something and there's just not a more elegant way to convey that knowledge. FromSoft games can get away with no exposition because all the player actually has to know is how to kill things. Every other piece of information in the game is secondary, pretty much.
The problem with exposition is that it's boring, and it's just an information dump. All bad dialogue is characterized by exposition, because good dialogue is about conflict/attack/defend and expressing subtext.
Although the worst part about exposition is that it's insulting to the audience, especially when it comes to conveying story. Exposition is a tool to convey systems, or stereo instructions, not telling a story.
For example: ER has a tutorial that is expository that tells you how to play the game, do jump attacks, block, parry, strong, weak attacks,dodge roll, etc...This is the only correct use of exposition.
But it's so common as a tool for storytelling in most modern games that it has conditioned a generation of people into thinking this is a representation of proper storytelling. It also shows up in really bad movies, the example given in the video I linked was from Attack of the Clones - which is just from a storytelling perspective - an absolute dumpster fire of a movie.
Exposition is used in games and movies because it's cheap. It requires no skill to write and asks nothing of the audience. If you are caught up in exposition it's either because you are learning how to operate your stereo/learning gameplay or you are dealing with a director or game dev who thinks you are too stupid to understand a properly told story.
I am 800+ hours into Elden Ring and I am still finding new parts of the story and narrative built into the world. I am tempted to recommend the game to one of my bookclubs to see if they would take it on as a critical analysis of the overall narrative.
I see your point and I don't think you're entirely wrong, but I also think you're demonizing exposition a bit too much. Not because it's good, but I think you're hanging a bit too much on it. In terms of all bad dialogue being characterized by exposition, I would put it to you that dialogue can also be bad because the conflict being expressed is unnecessary or inauthentic.
Secondly, I don't think exposition is always insulting and I think you're taking it kind of personally. Sometimes a piece of information is important to the plot, but in terms of time it doesn't make sense to seed it subtly, or it doesn't warrant it. Maybe we actually have different standards for what counts as exposition. Because I consider anything that purely conveys information as exposition. So one character telling another where they need to go? That's exposition. To use star wars as an example, Obi Wan in Episode 4 telling Luke about his father? That's exposition by my standards. The scene around it is conveying more through nuance and is doing more than that. A whole SCENE that only exists for exposition and isn't doing anything else is a failure on the part of the writers because they couldn't find a way to inject it with more life and nuance.
In another example, I've been watching Star Trek: The Next Generation for the first time, and basically every episode has an exposition dump where they explain the weird sci fi anomaly of the week. I've been loving the show, but those pieces of exposition are absolutely necessary because there's simply no other way to get across the information that the audience absolutely needs to know.
Obi-Wan talking about Luke’s father and the ‘Dark Times’ is exposition and on the page it’s bad exposition. It works here because Alec Guinness is a great actor (who could rewrite his dialogue)
The very opening chase between the blockade runner and the Star Destroyer is also exposition, good exposition because it communicates the state of the world at the same time as it is telling the story.
It's funny, with Elden Ring, I really enjoyed the 'story' even thought I really didn't know what was going on. It's hard to put it into words, but when I was following Ranni's questline, I didn't really know what her plan was, other than vague 'put an end to the two fingers and the greater will who seem super sus'. In this sense, I was essentially latching on to her goal because of who she was, and the trust that she was putting in me even though I didn't know how her goal would end up. The way they essentially made you her champion, with the ring scene symbolizing your commitment (at least in my mind lol), and then the final summoning to let her take over at the end. Masterful. I felt more emotion during those moments than I have in most games in years.
That said, you don't play Elden Ring for just the story, if you don't like the gameplay, you might as well move on and watch a youtube video of the lore.
A quick aside from Elden Ring (which, like kanisatha, I passed on as I’m sure the gameplay is not my bag, though I’m perfectly willing to accept that it’s a fantastic game and even “Art”, just not for me).
Today, I finished my playthrough of Pathfinder: Wrath of the Righteous, and would definitely recommend it to any party RPG fans who haven’t yet tried it. Though I might have been the last one here on that bandwagon! I’d even recommend it to folk who, like me, gave up on Kingmaker part way as I found it less frustrating, largely I think because the timed quests I hated in the first game were mainly absent.
For much of WotR I had a blast playing a Trickster chaotic kitsune sorceror whose favoured strategy was to incapacitate her foes by reducing them to hysterical laughter then pelt them with sneak attack snowballs and the odd dead fish until they died. At least until she hit level 17 at which point most enemies just committed suicide rather than fight her. Which led to some hilariously anticlimactic scenes after baddies made a big entrance only to instantly die, and much relief on my part given that like its predecessor I think there are WAY too many samey encounters that, unless I turned down the difficulty and made combat boringly trivial, meant that pace slowed to a crawl. Particularly in what were presumably meant to be high excitement missions like the liberation of Drezen.
Overall, I found it a flawed but enjoyable game. It’s pretty clear I barely scratched the surface given that I only got 26 out of 100+ achievements despite trying to be reasonably thorough. And frankly the ending and epilogue were pretty disappointing, which I’m still a bit grumpy about. I think writers should reward all players with interesting endings even if they’re not good ones, rather than leaving them thinking “well, I clearly missed something there” despite having put in a couple of hundred hours of their time. But despite the fact that there’s obviously a lot more game to be discovered, plus a gazillion classes/archetypes to experiment with, the things I didn’t like about it will probably stop me replaying it at least for a good while. But I definitely got good value for my £10 and am glad I took a punt!
Thanks folks for your recommendation and tips here.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Both of the pathfinder games is great... but i get started and generally start act 1 or 2 then the game just gets to much for me, the cheer amount of stacking bonuses and buffs, kills it for me... i really want to love the game, but it just gets to much, its why i much more prefer 5e and DnD one, so much over pathfinder (3.5)... i do love the early play, just so frustrating couse it feels so "right" story, voice everything... but there you go
I certainly enjoyed WotR, and I'm glad you did too, but I'd rather I got it sale like you ;d. I think, like Cyberpunk, I might give it another go after they wrap up their DLC gamut.
I might even try a path of least resistance class/epic just to alleviate that last slog.
I adore wotr, one of my all time favorite games. If it feels like a slog, really just turn down the difficulty. Tweak it to your liking. I keep the difficulty really low and sometimes just turn it right to the bottom when I don't feel like any challenge. You have a lot of options to customise the difficulty, my biggest advice is to use them.
Thank you @Warlocke, @Wormerine, @Blackheifer and others re. Elden Ring. In sum I am satisfied with my decision to pass on this game.
Your loss. Imagine passing on one of the best things out there without even giving it a chance, just because "you have a vague hunch it may not be for you".
Speaking of WOTR, there are aspects of the game that made me feel like it was up there in the pinnacle of the CRPG genre, but Owlcat is another studio that seems to be incapable to not do unnecessary missteps. In their case that means over-tune their games to death. I absolutely despise how their "Core" difficulty is generally tuned and how they "over-bloat" most of their major encounters.
We talked about even in the past pages of this thread, but given that it was years ago at this point I felt the urge for a refresher.
EDIT -nope, apparently I was misremembering and this thread is a complete split from the original one.
Last edited by Tuco; 09/06/2308:14 AM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Yes, imagine having lived long enough to have developed a firm sense of what you like and don’t like so you can reliably tell what sorts of pastimes you’d enjoy or not. Astounding. 🙄
Yes, imagine having lived long enough to have developed a firm sense of what you like and don’t like so you can reliably tell what sorts of pastimes you’d enjoy or not. Astounding. 🙄
Man, if you aren't trying too hard.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Edit: I’m going to try and phrase this is a way in a way that hopefully doesn’t give extra work or stress to Red Queen:
If you weren’t already aware that saying “Imagine” followed by something to diminish somebody else’s perspective or opinion is not polite conversation, well now you are.
You hardly need to pay full price for Dark Souls 1. In fact you can probably get it for pennies, if not even as a freebie somewhere, these days. And that's more than enough as an introduction.
Originally Posted by Warlocke
Trying hard? All I did was hold up a mirror
Keep fighting the good fight, man.
Last edited by Tuco; 09/06/2309:13 AM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
I for one love BG-3 and dont regret buying it for a second ... Yet, i feel no urge to buy either previous BG, or Divinity games ... bcs its simply not the same.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
I’d even recommend it to folk who, like me, gave up on Kingmaker part way as I found it less frustrating, largely I think because the timed quests I hated in the first game were mainly absent.
I won’t probably find time for it before BG3 launch, but I am slowely thinking more and more about giving it a go.
I see your point and I don't think you're entirely wrong, but I also think you're demonizing exposition a bit too much. Not because it's good, but I think you're hanging a bit too much on it. In terms of all bad dialogue being characterized by exposition, I would put it to you that dialogue can also be bad because the conflict being expressed is unnecessary or inauthentic.
Secondly, I don't think exposition is always insulting and I think you're taking it kind of personally. Sometimes a piece of information is important to the plot, but in terms of time it doesn't make sense to seed it subtly, or it doesn't warrant it. Maybe we actually have different standards for what counts as exposition. Because I consider anything that purely conveys information as exposition. So one character telling another where they need to go? That's exposition. To use star wars as an example, Obi Wan in Episode 4 telling Luke about his father? That's exposition by my standards. The scene around it is conveying more through nuance and is doing more than that. A whole SCENE that only exists for exposition and isn't doing anything else is a failure on the part of the writers because they couldn't find a way to inject it with more life and nuance.
In another example, I've been watching Star Trek: The Next Generation for the first time, and basically every episode has an exposition dump where they explain the weird sci fi anomaly of the week. I've been loving the show, but those pieces of exposition are absolutely necessary because there's simply no other way to get across the information that the audience absolutely needs to know.
It's funny you mention ST: TNG because I used to love that show when I was young - it wasn't until later watching it as an adult that i found myself fast forwarding through all the exposition. It was one of the shows that made me realize how much exposition diminishes the story. Understand, they did not have to use exposition, they did it to meet the run-time instead of telling a story properly. Honestly I find Strange New Worlds to be a much better written show with less exposition.
But you are right, it's one of two things I take personally in media. The other is laugh tracks. Laugh tracks are - if anything - much worse. They are telling you what to think. "We don't think you are smart enough to get these jokes so here is a laugh track to tell you".
Exposition can be occasionally excused in small doses - laugh tracks are unforgivable. It should be a jailable offense.
A few things though:
Originally Posted by Gray Ghost
To use star wars as an example, Obi Wan in Episode 4 telling Luke about his father? That's exposition by my standards.
Well, that's a tricky one - because Obi Wan straight up lies to Luke. Obi Wan is being an unreliable narrator of events. There is subtext involved in this exchange and even a certain degree of conflict. And him confessing the truth later also has a LOT of subtext that conveys his own disappointment in himself and Anakin. Especially in the second dialogue there is an attack/defend pattern to the dialogue. Reading the subtext - Luke - "You lied to me" - Obi Wan: "Yeah, I really didn't want to have to explain how much I fucked up"
Remember, exposition is purely factual with no subtext.
Originally Posted by Gray Ghost
So one character telling another where they need to go?
Never needs to happen, because it's irrelevant to the audience. Have it happen off-camera and let the dialogue be about character development.
"Ok so how the fuck do I get there?"
"Oh, what, this your first visit to the depressing swamps of ass-smelling fungus? Not a typical summer destination for house fancy-pants? Let me point out some of the more scenic vistas for you!"
I find your feelings on exposition and laugh tracks fascinating. That you interpret them as insults is interesting yo mr. If anything I would take them as the opposite, they're not confident enough in the joke or their ability to convey information adequately so they're compensating for their own shortcomings.
The star wars example is indeed interesting because it only becomes a lie retroactively. When it was written Vader was not meant to be Luke's father, so I would argue it's still exposition.
And I'm counting things as simple as "go that way" or someone introducing a character's name, be that their own name or someone else's as exposition, even in a larger dialogue.
People are perfectly free to decide how to spend their time based on their own understanding of their tastes without having shade thrown at them. We might think, or even say, that we believe they are missing out, but let's not be snide about it. And if people do object to our tone, especially in a jokey way, the right thing to do is to de-escalate or at the very least disengage, not to start digging at them too.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
I adore wotr, one of my all time favorite games. If it feels like a slog, really just turn down the difficulty. Tweak it to your liking. I keep the difficulty really low and sometimes just turn it right to the bottom when I don't feel like any challenge. You have a lot of options to customise the difficulty, my biggest advice is to use them.
I did find myself continually faffing with the difficulty settings. Generally, I found normal difficulty the most fun, forcing me to use positioning and a variety of skills and spells. But it was time-consuming, requiring (for me at any rate) either turn-based combat or very frequent pausing. I found casual or lower setting combat generally pointless and trivially easy, at least outside of a few boss battles I got pwned on at higher difficulties, but at least I could let it play out mainly in real time.
What kind of worked for me was keeping the game on normal difficulty for most of the time when just exploring the world and smaller maps where there weren't many encounters, then turning the difficulty down for larger areas or main story missions. But I found that made the latter underwhelming as I just wandered about the map incidentally wiping out hordes of enemies without really thinking about it. But that was still better than the alternative which was to have higher difficulty combat encounters that might have been fun the first couple of times I fought the same enemies but got too repetitive and for me broke the pacing of the game horribly. I also played around with the more detailed difficulty settings but ended up just flipping between Normal and Casual as at least that was quicker and more convenient than tinkering with multiple other options.
It made it clear to me that my taste in games like this runs to fewer, more challenging (but not too challenging!) combat encounters, and I don't think any amount of messing with the difficulty settings will make WotR my cup of tea in that particular respect. Though if there is a way and I just didn't find it, I'll very happily stand corrected!
I guess the other alternative that might work for me would be a DA:O/DA2 approach of highly customisable party AI that lets me set reasonably complex conditional rules, letting me do my thinking outside of battle and then seeing it work (or not) more or less in real time. Though I'm not sure how well that approach would work in Pathfinder. And if someone tells me that there is more configurable party AI beyond setting default actions that I just missed I'll ... probably give the game another go .
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
I wasn’t really interested in these games because I very much don’t like the Pathfinder (or 3.0 / 3.5 D&D) ruleset, but listening to y’all talk about the imbalanced difficulty and combat encounters is somehow even further discouraging me from picking it up. 😂
I certainly enjoyed WotR, and I'm glad you did too, but I'd rather I got it sale like you ;d. I think, like Cyberpunk, I might give it another go after they wrap up their DLC gamut.
I might even try a path of least resistance class/epic just to alleviate that last slog.
Given the fact I think I missed a fair bit of the last slog I'm not sure I'm in a position to comment: I'm guessing there are options for dealing permanently with Nocticula, Deskari and Baphomet beyond simply killing them once and sending them to live cautiously in their own realms, but I never got quests to find them again. I largely avoided spoilers and walkthroughs beyond those for their puzzles (which I couldn't be bothered with, despite thinking of myself as someone who enjoys puzzles in general), but in what I did read I saw occasional mentions of a possibility of ascension that never came to anything in my playthrough.
However, that all said, and with apologies if you already know all this, but I found the Trickster path had a lot to recommend it when it came to avoiding slog in the late game largely because of the aforementioned persuasion level 3 "Mythic Trick" available at Mythic rank 7 which means all enemies have to make a save against your demoralize skill on their first round or else coup de grace themselves. I had this trick in the Enigma puzzle area which I know I'd have found hell without it, but with it I just walked around solving the puzzles (okay, reading and applying the solutions I found online) while the majority of enemies just died as soon as they saw me. It obviously helped that I was a sorceror/arcane trickster with high charisma and a maxed persuasion skill. That plus the Trickster improved critical feats, which meant Woljif ended up with a critical threat range of 13-20 with his daggers and therefore any non-boss enemy - especially one vulnerable to sneak attacks - was toast pretty quickly, actually made the endgame much less of a slog than the midgame for me, even on mainly normal difficulty!
Cyberpunk is another game I'm hoping to pick up in a sale one day. I'd not bought it when it came out as I'd told myself I wasn't allowed until I'd actually played, or at least started, Witcher 3. For which I first need to finish Witcher 2, which for some reason I just stopped playing after a few hours years ago despite as I recall quite enjoying it (despite being incompetent at the combat). Anyway, having not bought Cyberpunk pre-release I obviously wasn't going to once I read reviews and until the initial bugs were fixed, but I did think it looked and sounded interesting. Perhaps after I've played BG3 into the ground .
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
I adore wotr, one of my all time favorite games. If it feels like a slog, really just turn down the difficulty. Tweak it to your liking. I keep the difficulty really low and sometimes just turn it right to the bottom when I don't feel like any challenge. You have a lot of options to customise the difficulty, my biggest advice is to use them.
This is my take on the game too. I often find myself turning the difficulty down all the way when the combat becomes a chore, especially where a lot of pre-buffing of my party becomes a necessity that I don't want to do. And for me, the story of WotR is awesome (note that I say story and not necessarily the quality of the writing). I love playing the goodly hero laying down the hurt on evil everywhere, so playing Angel Oracle has been stupendous!
I've been telling the devs that they should take a page from Larian's book and take over some of the mods as "gift bags"
Yes, it's fun playing as hero against the tides of evil. My Azata is transforming a desert into a fantasy forest. Together we will make this land bloom again! For freedom and flowers!
Thank you @Warlocke, @Wormerine, @Blackheifer and others re. Elden Ring. In sum I am satisfied with my decision to pass on this game.
Look, it's your call, but I will say this. I have been gaming for 40 years and Elden Ring is the best game I have ever played. It's one of the few games I have played that felt *crafted* not just made. Things I love:
1. It does multiplayer in a way that few people could take issue with. As you travel around you see little ghosts of people, other players, doing all kinds of stuff. You can see bloodstains on the floor that tell you how other people died which can range from a solid warning of impending danger, to an extremely humorous derpiness on the part of that person or persons. 2. It does interplayer communication right. You can leave messages for others but you have a limited vocabulary to choose from which has led to some interesting creativity and memes but also very useful info. You can upvote or downvote other messages. Hint: Take the message "Time for Prawn" VERY seriously. 3. You can bring in other players to help you with boss fights/areas and to just pvp with. 4. All aspects of multiplayer are optional and can be turned off at any time. 5. There really isn't any meta build for the game or meta weapon. There are good weapons for beginners (Bloodhound Fang, Claymore, Watchdog's Staff) but there isn't a God weapon above all others and there are a metric TON of weapons and weapon types. 6. Magic isn't better than melee - it just requires different strategies. Also you are free to mix and match magic and melee. 7. You are not forced to deal with a boss or no progress - if something is too tough just leave, gain some levels doing other things and come back later. You can max every stat and learn every spell given enough time. 8. The combat is the best I have ever seen- it's clean and highly responsive (as long as you are not fat-rolling anyway). I used to think the Witcher 3 was the gold standard, but this blows it out of the water.
I wasn’t really interested in these games because I very much don’t like the Pathfinder (or 3.0 / 3.5 D&D) ruleset, but listening to y’all talk about the imbalanced difficulty and combat encounters is somehow even further discouraging me from picking it up. 😂
You know you and what you like, but while as I've said I too often found combat a choice between repetitive chore or boringly trivial, and have my own issues with 3.x D&D and find building characters in Pathfinder still utterly bewildering despite the fairly good character progression info in the game, I'm glad I played WotR and found lots to enjoy. There's certainly a lot of imagination at play with the Mythic paths and the opportunity to build a really distinctive character with skills and abilities that support roleplay. With some exceptions, I found my character really worked, and was able to make build, dialogue and story choices that came together to bring to satisfying life my fey kitsune Trickster chaotic neutral character, who didn't give a damn about rules or plans or good or evil, and wanted everyone to play together, despite the fact not everyone would agree with her definition of "fun". And from what kanisatha and KillerRabbit have just said, other paths are also satisfying if smiting evil or bringing freedom and beauty are your things instead (and other options are available!).
Which is a long way of saying I wouldn't rule it out, particularly if you can pick it up for a steal in a Steam sale like I did so there's not much lost if you find the negatives really do outweigh the positives for you .
(I'm even glad I played Kingmaker, despite the fact that I gave up part way through and frankly am unlikely to ever pick it up again, but would definitely go for WotR over that.)
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
I wasn’t really interested in these games because I very much don’t like the Pathfinder (or 3.0 / 3.5 D&D) ruleset, but listening to y’all talk about the imbalanced difficulty and combat encounters is somehow even further discouraging me from picking it up. 😂
You know you and what you like, but while as I've said I often found combat a choice between repetitive chore or boringly trivial, and have my own issues with 3.x D&D and find building characters in Pathfinder still utterly bewildering despite the fairly good character progression info in the game, I'm still glad I played WotR and found lots to enjoy. There's certainly a lot of imagination at play with the Mythic paths and the opportunity to build a really distinctive character with skills and abilities that support roleplay. With some exceptions, I found my character really worked, and was able to make build, dialogue and story choices that came together to bring to satisfying life my fey kitsune Trickster chaotic neutral character, who didn't give a damn about rules or plans or good or evil, and wanted everyone to play together, despite the fact not everyone would agree with her definition of "fun". And from what kanisatha and KillerRabbit have just said, other paths are also satisfying if smiting evil or bringing freedom and beauty are your things instead (and other options are available!).
Which is a long way of saying I wouldn't rule it out, particularly if you can pick it up for a steal in a Steam sale like I did so there's not much lost if you find the negatives really do outweigh the positives for you .
(I'm even glad I played Kingmaker, despite the fact that I gave up part way through and frankly am unlikely to ever pick it up again, but would definitely go for WotR over that.)
Maybe I’ll try it one day. I actually attempted Kingmaker for a hot minute, but after spending an hour or so in the character creator with a second tab up so I could do what I regard to be requisite Pathfinder character creation research, I only made it about 20 minutes into the actual game. It was the voice acting that sealed the game’s fate for me. I remember I made it up to finding the barbarian companion, hearing her speak and then deciding I’d rather ask Steam to give me my $20 back before the two hours was up. 🤗
People can complain about BG3 companions all they like (and there are certainly valid critiques to make), but at least they are all very competently acted. Even for Lae’zel, whom I don’t like and will probably never recruit, I must admit the VA is crushing it. That sort of polish matters a lot to me. Maybe more than it should, but I ain’t bothered.
after spending an hour or so in the character creator with a second tab up so I could do what I regard to be requisite Pathfinder character creation research, I only made it about 20 minutes into the actual game
Choose halfling, nature oracle, leopard companion, angel path. When you have the option choose "merge spellbooks". Have fun 🙂 It goes on sale pretty often so set an alert
I actually attempted Kingmaker for a hot minute, but after spending an hour or so in the character creator with a second tab up so I could do what I regard to be requisite Pathfinder character creation research, I only made it about 20 minutes into the actual game. It was the voice acting that sealed the game’s fate for me.
I don't recall the voice acting in Kingmaker clearly enough to say whether I think WotR is better. In my view, BG3 voice acting is better than WotR but then I think BG3 voice acting is on the whole excellent so while WotR is worse I don't think it's actually bad even at its lowest, and some of it I think is pretty good or at least perfectly competent. But without my assessment of Kingmaker for calibration, you probably can't take my word for that!
Regarding character creation, WotR does give reasonably easy access to an NPC who can respec your character from scratch (including level 1 class, name, race and everything ... well possibly, though I don't know how that works with Mythic paths as I never tried to change that), as well as your companions from the point at which you meet them. Usually I wouldn't want to be doing that regularly - and in fact it gets really time-consuming at later levels - but given the complexity of the Pathfinder classes, archetypes, etc and the lack of up front in game info about the Mythic paths, I gave myself free rein to rebuild my character if I thought I could do better, and this did take a lot of the hesitancy and fear of buyer's remorse from the levelling up process. I stuck with the same basic concept (kitsune sorceror/arcane trickster) but tweaked spells, feats and mythic abilities every few levels (or sometimes more) until I found a combo that I felt worked. And I certainly ballsed up some of my companion builds and was glad of the opportunity to remedy that!
I mention it here, as if I'd known up front I'd probably have been less worried about how exactly I built my character at level 1 too!
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
I only felt in hate with Blizzard considering how they are treating Overwatch.
Everything Blizzard does feels like such a naked and transparent monetization scheme first and a game second to me now. All AAA games are made with profit in mind, sure, but to me there is always something cynically calculated about how Blizzard approaches game design.
I've put about 50 hours into it. Am I in love? No, no I am not. There are a few glaring issues that are holding it back, but I'm too burnt out right now to discuss it. I'm going to switch to something else for the next week or two.
I played for an evening during open beta, and don't feel a need to ever play it again.
That's not a criticism of the title, that's been my experience with every Diablo game (and Torchlight) so far.
Finished Midnight Suns, and can finally move on to something else - probably Solasta's newest DLC.
Gosh Midnight Suns was a journey. I was rather underwhelmed by it at first (and by at first I mean about first 10 hours). Than when the game finished tutorializing everything, and I got past the Abby exploration, the game settled into a bit wonky but addictive rhythm and I started to enjoy it. But than game's grindy progression, repetiteveness of the combat system and daily chores and inefficient UI really started to grind away. Over 130h of playtime later, I can conclude that I don't like the game quite a bit. Combat system could be interesting if there was more depth to it, but I would give the rest of the package