Greetings,
I strongly feel that conversations, while in a party, aren’t as immersive as they could or should be. Let’s say I initiate a conversation, while in a party with Lae'zel. There’s an option to use a class specific Fighter line to avoid combat. If I’d instigate the conversation with Lae'zel, this option is present, while if I instigate with anybody else, even though Lae'zel is in the party right next to me during the conversation, this dialogue option will not come up. I feel that this isn’t as immersive as it could have been. It would have been really cool that if you instigate a conversation, regardless of class, wisdom, charisma or whatever, all the dialogue options are there, and the party member with the highest statistic will use that line, or if there’s a class specific line, you can opt to have that party member take over the conversation, until there’s another line that requires certain statistics better suited for another member whom then takes over the conversation.
Example:
I walk up to the NPC called Gimblegock and instigate the conversation as a non-Fighter class with a Charisma of 9. I’m in the party with Gale (whom naturally has the highest charisma 13 at this point) and Lae'zel (who’s a Fighter). I can choose from a normal dialogue option that isn’t tied to any statistical check, which would be fine for the character that instigates the conversation. However, there are also 3 alternative conversational options namely Persuasion, Deception and Intimidation that are all Charisma based. And lastly there’s a 5th option, which is a line you’d only see if you’re a Fighter.
I’d love the dialogue options to look like this instead:
1. I mean no harm – I’m just looking around.
2. [Persuasion] [Gale] That ship is full of monsters. I wouldn’t go near it.
3. [Deception] [Gale] I think that’s an invasion force. Run while you can!
4. [Intimidation] [Gale] The only thing you own is your life. Leave before I take that, too.
5. [Fighter] [Lae'zel] Take your best shot – you`ll only get one.
6. Attack.
See how dynamic this makes conversations where you allow the entire party to participate in it? This would also make much more sense, as this is how a normal conversation generally would go. Now it doesn’t need to say the name of another character, as this might become a bit convoluted when there are multiple characters with both the highest and exact same amount of charisma, or multiple Fighters in this case. But clicking on the dialogue option should give you a prompt where you can choose which character to use for that specific line. Ideally, I would like to see each selectable dialogue option voice-acted by the character chosen, but now I’m probably just dreaming a bit too much.
I’m most likely way too late to even request this as the game is already going to be released in August, but truth be told, I can’t be the only one having addressed this. I also wonder how conversations are going to be held in multiplayer, because that would require the same approach in my humble opinion.
Anyway, thanks for reading and looking forward to a reply.
Last edited by Omkara; 18/04/23 07:27 AM. Reason: grammar