To paraphrase George Martin we’re not arena fighters dressing to titillate the masses, thats no way to treat combat.
We’re adventurers who are interested in woohoo loot. That means making yourself a little beholden to the vagaries of that loot. It also means dressing for the engagement your about to face, with multiple weapons and armor you’re willing to use.

If your point is that more armor should be skinned around certain classes, I made that point too, and I agree, if your point is that armor should just be stat items completely divorced from any aesthetic thats another thing.

The point I was making about KotOR is that choosing a look came at a cost, if KotOR was a game that wasn’t so much about theme or required serious stat balancing it might have been different. KotOR is more or less a one claas game too, so there isn’t a lot differentiating the clothing either.

One thing that would be interesting is if BG3 treated camp scenes the way Bioware has the Normandy or the camp/skyhold . Let people pick a look for their character during downtime but still require them to wear appropriate gear while adventuring

Last edited by Sozz; 15/04/23 11:45 PM. Reason: Typo/grammar