Originally Posted by JCDenton
Originally Posted by timebean
Makes loot meaningless and turns rpg into a dress up simulator.
How so?

Without an outfit/transmog system, you collect items which give your character various stat boosts, abilities, and also alter your appearance if equipped.
With such a system, you...collect items which give your character various stat boosts, abilities, and also alter your appearance if equipped.
With a transmog system you don't collect an item, you collect separately a stat block and an appearance. While it was fine in Hogwarts Legacy because of their super generic stat blocks, I find such a system silly in D&D since items have a strong identity that reflect those stats and effects. An "ugly" item has a reason to be that way and it tells a story about your character, its play style, and the adventure it went through.
Is it a no-loss feature? Yes. I have a thousand other features I would like to see first though.