Being beholden to mechanical requirements is a feature not a bug. You don't currently decide willy-nilly what you wear, first you have to be proficient in the armor in question or you are penalized. Next you have to weigh the pros and cons of armor you have available to you with their AC score and magical abilities. Sometimes one armor is better only in a specific scenario. Also, armor doesn't progress at the same rate as class levels, so any armor you get early in the game is probably going to be viable throughout, even if it's not optimal.

Moreover, items in Baldur's Gate and D&D are meant to be substantial incentives and actors in the narrative. Treating them as skins goes against that.

Also I read that first as Mr. Haracyer and I would like to use that for a character in the future.

Last edited by Sozz; 16/04/23 05:33 AM.