Originally Posted by Blackheifer
Dark Souls games tend to avoid expositional storytelling. The story is built into the world, the art, the prose and the poetry. You can engage with it as much or as little as you want. It doesn't force you to follow all that.

All writers know that expositional storytelling is bad storytelling. It's also insulting to the reader - you are basically saying they are too dumb to figure it out on their own.

And especially the item descriptions. If you want to try to piece it all together yourself, you should examine everything you pick up. But I don’t think they really intend for most players to try to work everything out by themselves. Following many of the the weirdo NPC quests in elden ring without at some point looking up where you need to or what you need to do is no mean feat.

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I am enjoying it much more than Hollow Knight which doesn't really hit the same storytelling level.

Interesting, I thought it really did. In tone, depth and impenetrability. I thought there was at least as much to the story as DS1, if not more.

Not at all in the same vein, but Plague Tale Innocence and Requiem are on offer as bundle at steam, until tomorrow I think. Finished Innocence, and about to start Requiem. Innocence is only maybe 10-12 hours long, but I hear Requiem is a bit longer. What really struck me (apart from the thousands of rats of course) is the writing and voice acting, especially as most of the main characters are children. Even your little brother who is supposed to get on your nerves sometimes is kind of lovable.

Also XCom 2 (long war mod), again.

Last edited by Dagless; 16/04/23 07:46 AM.