You get stronger items > loot have meaning.
You get better looking items > loot have meaning.
You allready pick whatever armor you like the most, based solely on its look. [when challenged here you respond] Yes i know ...
My question would be: Why insist on that cost?
Ok ...
What is stoping you?
Same question ... Why?
Or, maybe let me rephrase it ... [restates the premise]
This is a pattern of you saying things that don't mean much to me. Sometimes when challenged on this you'll backtrack and try to turn it into a question.
If I was really worried about what YOU wanted to do, I would be clamoring for Larian to ban mods to the game. What I
am interested in is what the game does.
The problem with trying to engage with you Ragnarok is I'm never sure if you don't understand the point or don't care to.
This is what I think when you appear to not understand loot is a major driver of the narrative. You adventure to gain things; gear, knowledge and gold(which you mostly turn into gear). Sometimes items are even more significant to the plot, currently we get a few key items, but in most adventures it doesn't stop there.
As for your examples with the shields, they're again things that have nothing to do with a transmogrification system, and as has already been stated by both of us, something we agree should happen more in the game. As for your examples with the armor, I would consider that a shortcoming of the game, if you think those are good things about the game, then apparently you think a transmog system is good too.