Originally Posted by The Red Queen
Originally Posted by LostSoul
Any character should have the choice to have a god or not. WoTC has been moving away from alignments.
Good old LG paladin is long gone.

Player choice and agency is the way.

I agree on the last sentence, definitely. And I certainly have no objection to any character being able to select a deity, but for me it’s not a necessity for characters whose class doesn’t have a (potentially) divine link and I don’t mind the game not reflecting the deity for most of my characters, whereas I want to be able to specify a deity and have the game respond to it for clerics, paladins, monks, druids and rangers, probably in that priority order.

I also don’t feel that the LG paladin is long gone, even if other paladin types are now available. And while, excepting certain races with necessary alignments, characters have free will and aren’t constrained by their alignment, I’m not aware that the alignment matrix is on its way out. Or at least I know is still very much part of 5e, with paladins still cited as a typical example of LG, though I confess I haven’t paid attention to plans for it in One D&D. But, eg, the paladin overview on DNDBeyond still feels very recognisable to me from earlier editions, and in fact I think leans more towards justice and fighting evil as the paradigm than I think is strictly required by the 5e rules.

That all said, I’m not a TT player and am new to 5e with BG3 so it’s possible I’m just seeing what I expect to see. But so far I’ve appreciated what I’ve read it as saying that I can still play a paladin as a lawful good devout champion if and when I wish, but I now have other choices too. I hope BG3 will capture this same flexibility, at least insofar as that’s possible in a computer game.

What I think would really help is if the Acolyte background allowed you to pick a deity and that would sometimes be reflected in conversation.