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Originally Posted by Sozz
I don't have to defend why transmogrification isn't realistic, that's why the onus is on you
...No, that's not how anything works. When person X says "I'd like an outfit system", and person Y begins ranting about realism, nobody sane looks to person X to start justifying person Y's street preacher ramblings for them. You introduced the concept of realism as though it were some argument against the idea of customizable character appearance, so I'm afraid "the onus is on you" to defend your own ideas here. I can understand why you'd try to outsource the task, I don't envy anyone trying to defend a collection of ideas this contradictory and nonsensical, but I certainly can't defend them for you. I can't even take them seriously.

"What is it that makes sense to you about swapping out plate armor for a wizard's robes?", remember? Are you losing track of which posts were yours and which were mine? You type up the gibberish about needing to make sure players half the world away are respecting the sanctity of Vecna and his wardrobe, I correct you, that's the dynamic here. I like a little RP as much as anyone, but you can't seriously expect me to play both roles.


Originally Posted by Sozz
If you would just be more frank about what is motivating your desire
I don't know, I think I've been pretty frank already, and about something that isn't very hard to understand in the first place. Its my character, more control = good, less control = bad. I even gave you a really simplistic and easy to follow example without too many syllables. I think you're mistaking a shortcoming of comprehension on your part for some kind of obscured motivation on mine, but I don't know what to tell you - I can explain it in plain language until I'm blue in the face, and I certainly have, but I can't understand it for you.


Originally Posted by Sozz
So, you're uninterested in the setting
No, false. I like the setting. You've begun to equate "interest in the setting" and "desperately needs Hide Armor to not look like Leather Armor on somebody else's character in somebody else's game to better fit their idea of said character, or even just their personal preference".


Originally Posted by Sozz
the game is just a cool way to cosplay
No, that's false as well, it not being very good at that is actually what prompted this whole conversation. Are you feeling okay? Is something getting lost in translation? Do you know where you are, what we're talking about?


Originally Posted by Sozz
just don't tell me it's true to the setting, lore, or gameplay
You're in luck - I can't account for your imagination, but I don't think anyone here in realspace did any of that. It has nothing to do with the setting or the lore, just like saving the game, magic maps, freezing time, third person cameras, or any other gameplay abstraction that you've already accepted. It certainly has no impact on the gameplay itself, as has been explained to you so many times already. The separation of appearance and gameplay impact is actually central to the whole idea in fact.

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Okay, I am going to charitably assume that was posted without seeing my moderator request to keep things friendly and accepting of others’ rights to their preferences, as that latest post is not what I had in mind.

That’s the end of my charity though. Further posts on this topic that aren’t positive and constructive, or don’t add anything new to the debate, may attract moderator sanction, ridiculous as it seems to end up in that situation over this topic.


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Originally Posted by The Red Queen
Okay, I am going to charitably assume that was posted without seeing my moderator request to keep things friendly and accepting of others’ rights to their preferences, as that latest post is not what I had in mind.

That’s the end of my charity though. Further posts on this topic that aren’t positive and constructive, or don’t add anything new to the debate, may attract moderator sanction, ridiculous as it seems to end up in that situation over this topic.

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You're too kind, but we appreciate your restraint. You're doing hard work that isn't appreciated enough.

On topic:

On release, hmm, some hint at proper mod tools would be incredible.

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What extra do I want to see on release?

Monk
All missing subclasses
More races
Baldur's Gate (and other areas)
Diff magic items
Modding tools, full modding support! New functions, better Interrupts
More crafting...and modding functions for diff crafting.
All the missing feats.
Improvement in character creation to easily add level one Feats (will be done if they add variant human).
More explanation/ videos for players new to DnD/ this genre of game.

Is is August yet?

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Originally Posted by JCDenton
[Linked Image from i.imgur.com]

Look at that, Astarion is wearing a helmet, and receiving the stat bonus of that helmet...but it looks like he isn't. The visual and stat components of the item have been separated. What an outrage.
I assume you are being sarcastic, but yes, I find it silly. I generally like to keep helmets off during cinematics (I assume one would take the helmet off out of politeness), but during exploration and combat especially, I like to keep things as they are.

If one wants to not have a helmet, they can - not have a helmet - with all the good and bad that comes with it. It just makes more sense and is more role-play-ee in my mind.

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Originally Posted by LostSoul
More explanation/ videos for players new to DnD/ this genre of game.

I hope we get some kind of primer, even people familiar with the rules would appreciate some heads up regarding Larian's homebrew, and people picking classes with only a vague idea of what's to come could be pretty frustrating.

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Originally Posted by Sozz
even people familiar with the rules would appreciate some heads up regarding Larian's homebrew, and people picking classes with only a vague idea of what's to come could be pretty frustrating.

Yes, at the very least I hope we get some sort of class roadmap (I thought Pathfinder: Kingmaker’s was good) to help with our level-up decisions. And that the tutorial system will be much expanded.

I was new to 5e for BG3 and know I’ve spent a lot of time on dndbeyond and other sites trying to get my head around it, and while I think it’s fair enough to expect players to do that to really get to grips with the ruleset, I believe everything someone unfamiliar with 5e needs to at least get started should be available in, or at least directly linked from, the game. And from my own experience that’s not the case with EA.


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A really great feature would be to extend the requested possibility of free color choice for clothes to cantrips and spells. Imagine Produce Flame in black or a Blue Flame Blade or all illusions appear in purple like GW2 Mesmer.

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Playable duergar and aasimar. Also playable lizardfolk (no, dragonborn are not an appropriate replacement for lizardfolk).

Last edited by Brewman; 17/04/23 11:07 AM.
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I want two things, 1. that I can make a male human and half-elf without torso hair, and 2. that the mod Basket Full of Equipment becomes available for the release version at the speed of light.

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An encounter with Drizzt and a possibility to kill him and take his stuff.

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I would be really happy, if we get some kind of game manual / adventurer guide. Best, if it is something similar to what you got in the old games, like in Ultima or Quest for Glory. Especially the adventurers guide included in the latter one I really loved: you have some short game mechanics; locations, locals and their habits description; beastiary and spell book compendium; some hidden game hints ... at all that enveloped in a real funny "How to become an adventure" guide. (Not just only the standard keyboard commands).
Ok, in that old times you got that as paper copy together with the famous cloth maps ... now a digital PDF would suffice smile .

BTW: Has the topic of a game manual / adventurer guide / survival guide been discussed here before?

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Originally Posted by Iceangel
BTW: Has the topic of a game manual / adventurer guide / survival guide been discussed here before?

I’m fairly sure it’s been mentioned. Certainly in-game help such as bestiaries, codexes and just generally better tutorial and in-game info on various aspects of the game have been. I think integration with D&D Beyond has also been a suggestion. Personally, if I had to choose, I’d prefer information that was integrated with the game to a separate guide, perhaps with links to external WotC sources like D&D Beyond for more info. But if I didn’t have to choose, then I’m sure I’d enjoy browsing an adventurer’s guide too smile.


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On my first playthrough, I found the game pretty hard in terms of combat. After I started to learn the rules of dd and get accustomed to turn based style, on second playthrough, I ended up facerolling the encounters..
Would be great to have the option to increase difficulty of combat encounters.

BG3 it's story driven, and decisions matter, so when we kill a rare "boss" (Raphael say) on hard mode, at the end it will feel like 'holy shit, it's finally done' it feels - roleplay wise - that we really killed a boss.

This can also help the economy - cus - I feel the economy is in shambles - if you are a scavenger like I am, when you enter Underdark you won't have 15k gold in your pocket. You will be forced to buy best items for your characters, even if they offer you 1% dmg increase at a 2k cost, and brew better potions, craft better items and so on.

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Originally Posted by crst
On my first playthrough, I found the game pretty hard in terms of combat. After I started to learn the rules of dd and get accustomed to turn based style, on second playthrough, I ended up facerolling the encounters..
Would be great to have the option to increase difficulty of combat encounters.

BG3 it's story driven, and decisions matter, so when we kill a rare "boss" (Raphael say) on hard mode, at the end it will feel like 'holy shit, it's finally done' it feels - roleplay wise - that we really killed a boss.

This can also help the economy - cus - I feel the economy is in shambles - if you are a scavenger like I am, when you enter Underdark you won't have 15k gold in your pocket. You will be forced to buy best items for your characters, even if they offer you 1% dmg increase at a 2k cost, and brew better potions, craft better items and so on.
Please don't force me into having to deal with inventory management even more.

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Dumb question ... what is an Adventurer's Pouch included in the Collector's Edition?
Sorry if explained elsewhere, could not find frown

Is it something in-game, or is it a fancy bag to show off at the mall or fantasy gaming convention?

Last edited by Buba68; 16/05/23 01:04 PM.
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Originally Posted by Buba68
Dumb question ... what is an Adventurer's Pouch included in the Collector's Edition?
Sorry if explained elsewhere, could not find frown

Is it something in-game, or is it a fancy bag to show off at the mall or fantasy gaming convention?

https://earlygame.com/guides/baldurs-gate-3-whats-included-in-the-deluxe-collectors-edition

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Originally Posted by Buba68
Dumb question ... what is an Adventurer's Pouch included in the Collector's Edition?
Sorry if explained elsewhere, could not find frown

Is it something in-game, or is it a fancy bag to show off at the mall or fantasy gaming convention?

from the link

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Adventurer's Pouch collection (supplies and potions to get you started)

so, nothing important.

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Thank you, Good People.

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I want day and night cycle

And well developed and implemented Mage Hand, for Arcane Trickster to he useful.

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