Originally Posted by JCDenton
I don't care for the weapon dipping system as an idea. Just from a mechanics perspective, the allure of a weapon that does extra fire damage is muted a bit when its so easy to just dip metal into a candle flame, and have it light up the entire sword somehow. I don't mind potion throwing as much, as I don't think it takes anything away from other healing options, or makes them less appealing. For whatever reason, the idea that magic healing juice would be effective on the skin as well, rather than by ingestion only, is more palatable for me than flammable steel.

But truth be told, I've been playing the game for three years off and on, and I often forget that either system is even in the game.
There's logic to that.

But Larian's logic is completely off regarding DM'ing and using D&D rules consistently.

Player: "I throw my healing potion directly at the Fighter's wound!"

Good DM: "Sure, he is in combat moving quickly so it's a difficult shot. Even if you hit some of it will splash off so the potion will only be half as effective." (Roll ranged attack against AC 15) The Fighter can also try to catch it as a reaction (DC 5 Dex check and drink it on his turn as a BA.)

Bad DM aka Larian: " Ok! He is healed!"