On my first playthrough, I found the game pretty hard in terms of combat. After I started to learn the rules of dd and get accustomed to turn based style, on second playthrough, I ended up facerolling the encounters..
Would be great to have the option to increase difficulty of combat encounters.

BG3 it's story driven, and decisions matter, so when we kill a rare "boss" (Raphael say) on hard mode, at the end it will feel like 'holy shit, it's finally done' it feels - roleplay wise - that we really killed a boss.

This can also help the economy - cus - I feel the economy is in shambles - if you are a scavenger like I am, when you enter Underdark you won't have 15k gold in your pocket. You will be forced to buy best items for your characters, even if they offer you 1% dmg increase at a 2k cost, and brew better potions, craft better items and so on.