Yep. Difficulty modes- I guess nothing is guaranteed, but that's extremely likely to happen with 1.0
And I like consequences to using the powers.
I have no problems with players choosing to use the powers to avoid fights, start fights, solve puzzles etc. Player agency is the way.
I'm also ok with a choice at the end act 1/ start act 2 where we have a meaningful choice about removing/ changing the tadpoles or not. And that choice opens up diff quests/ pathways for act 2 and 3.
I completely agree with you regarding difficulty modes and the importance of consequences to using the powers. Having consequences for using the powers adds an extra layer of depth to the game, as players have to consider the long-term effects of their choices. It also encourages players to think outside the box and consider alternative solutions to problems.
I think your idea of having a meaningful choice about removing/changing the tadpoles at the end of Act 1/start of Act 2 is great. Not only would this add more depth to the story, but it would also give players a sense of agency and allow them to shape the direction of their playthrough.
Additionally, having this choice affect quests/pathways in Acts 2 and 3 would add even more replayability to the game, as players could experience different outcomes based on their choices. It would also make subsequent playthroughs feel fresh and exciting.
Overall, I'm excited to see how Larian Studios handles the consequences of using the powers and the meaningful choices that players will face in the full game.