• Add a visual representation of a backpack (of holding) to the character's inventory to make the game feel more authentic and add to the overall experience.

  • Nautiloid ships could provide an opportunity for the character(s) to acquire magical backpacks of holding, which would make logical sense within the context of the game's lore and add another layer of depth to the gameplay.

  • Carrying a large amount of equipment on one side of the body can be impractical and potentially harmful, so a backpack of holding would be a more realistic and efficient solution for evenly distributing the weight of the character's loot.

  • Add a proper sheathing animation to make the game feel more realistic and immersive, with a possible solution of having weapons sheathed in a more realistic way, perhaps on the side of a backpack.


While I found the overall gameplay enjoyable, I did have some concerns about the lack of immersion when it comes to carrying loot. It seems odd that the character can carry around such a large number of items without any visible means of storage, especially considering the game's emphasis on realism. I think it would be a small but significant improvement to add a visual representation of a backpack (of holding) to the character's inventory. It would make the game feel more authentic and add to the overall experience. Additionally, since we all start out on a Nautiloid ship with many chambers and compartments, this could provide an opportunity for the character(s) to acquire these magical backpacks of holding as it's not uncommon for these ships to have a number of magical items stowed away. Not only would this make logical sense within the context of the game's lore, but it would also add another layer of depth to the gameplay. Finally, I think it's worth noting that carrying a large amount of equipment on one side of the body can be impractical and potentially harmful. Hence my suggestion for a backpack of holding and not a (or multiple) bag(s) of holding. A backpack is a more realistic and efficient solution for evenly distributing the weight of the character's loot.

I also wanted to provide some feedback regarding the way weapons are displayed. While I appreciate the game's focus on fantasy and adventure, I can't help but feel that the current system for displaying weapons is somewhat un-immersive. As you know, seeing a sheathed weapon floating on a character's back can be distracting and take away from the overall immersion of the game. I believe that adding a proper sheathing animation would go a long way towards making the game feel more realistic and immersive. One possible solution would be to have weapons sheathed in a more realistic way, perhaps on the side of a backpack. This would not only add to the visual credibility of the game but would also make sense logistically speaking.

I understand that these may seem like minor details, but I truly believe that these small changes could greatly improve the overall gameplay experience. Overall, I believe that these small changes could greatly improve the overall immersion and make the game even more enjoyable to play. I hope that Larian will consider these suggestions as they continue to develop the game.