I do agree that weapons not in use could be better shown, perhaps with one handed weapons sheathed at characters’ sides rather than on backs, and I’d like to see shields shown on backs when equipped and not in use. But for me showing backpacks would be an unnecessary complication of the animation challenge in an engine that clearly already struggles with clipping. And unless they were also going to animate accessing and taking things from the backpack when we open our inventory (which I don’t need), it would be as much of a barrier as improvement to immersion for me. I’d prefer Larian to focus on good animation of weapons and shields and will happily handwave how inventories are stored.
After considering your points, I have to agree with you that showing backpacks could be an unnecessary complication and might hinder immersion if not done properly. I understand your preference for Larian to focus on good animation of weapons and shields instead. Ultimately, I hope that this game will be such an amazing success that Larian will take our feedback into consideration for future installments. Thank you for taking the time to share your thoughts.