I have a question regarding the tiredness mechanic in the game. I've noticed that after a certain amount of time, one of the characters will mention being tired and needing rest. However, this appears to happen at seemingly random intervals, even when the character is in full health and hasn't used up all or any of their spell or skill slots. It has left me wondering if there will be any immersive reasoning behind hearing characters saying they need rest.
Currently, it feels like this vocalization is pointless and doesn't serve much purpose other than to prompt players to rest, most often when it's not needed. I'm wondering if this mechanic will have any survival-oriented consequences where a character will need to rest to avoid negative impacts on their statistics. However, I'm concerned that players may not appreciate such consequences, as short rests are currently being used mainly to replenish HP and refresh some abilities.
So, my question is, will this tiredness mechanic be further developed to provide more immersive reasoning for my characters needing rest, or will it remain as is? I'm curious to hear your thoughts on this matter.