Originally Posted by The Red Queen
I’m not sure there’s a pattern. I think it’s been theorised that it appears when someone has something to say back at camp, but I’m pretty sure that I’ve seen it when that’s not the case.

Hopefully it will be developed in the full release, if only to provide a story reason to rest and some sort of indication of when the writers think it makes sense to do so. I’m not fussed about having an actual exhaustion mechanic to force rest, though I wouldn’t object to one as long as it wasn’t too onerous. I do think the D&D RAW mechanic sounds too much, but something like it with the opportunity to avoid exhaustion with a constitution saving throw and removal of all levels of exhaustion on a full long rest wouldn’t be too awful.

Thank you for sharing your thoughts on the tiredness mechanic in the game. I appreciate your input and agree that it currently seems to lack a clear pattern or reasoning behind the characters needing rest.

I do think it would be great if the tiredness mechanic were developed further in the full release, perhaps with some story reason or indication of when it makes sense to rest. While this level of realism can add to the immersion of a survival-oriented game, it may not be suitable or enjoyable for everyone, unless tied to higher difficulties and or Ironman oriented modes. Alternatively, I think your suggestion of something like it with the opportunity to avoid exhaustion with a constitution saving throw and removal of all levels of exhaustion on a full long rest sounds reasonable.

Overall, I believe that providing players with some sense of immersion and purpose behind resting would greatly enhance the gameplay experience. Thank you again for your input, and I'm curious to hear more thoughts from other players on this matter.