Originally Posted by dwig
Originally Posted by Blackheifer
I have been playing the shit out of a game called Control. Apparently it was GOTY in 2018 and they have 2 DLC's out for it. Just blown away by how good every aspect of this game is, from the cinematics to the voice acting to the actual gameplay.

I've been tempted by Control for many of the reasons that you list, and I actually bought it (without installing) a year ago. However, I've heard that it has "dynamic difficulty scaling" which is a thing that I utterly loathe as a matter of principle, and I have not had time to dive in and explore this. Have you observed this in your play through?


I am not a fan of DDS either but in this case I barely noticed it. You become so insanely powerful with your abilities that if they didn't scale the health/damage of the enemy you would just steamroll everything - which would kill the end game/after end game play. However you can adjust the difficulty in other ways to make things easier.

[Linked Image from i.imgur.com]

I played with all this off and I did occasionally get my ass handed to me - but that wasn't random encounters but specific scenarios that I had to figure out good tactics for.

One thing, don't waste points in either Melee or Ground Slam. Go Right down that Launch ability path and grab everything, along with Health and Energy, Levitate, and then Shield/ Shield Burst and Charge. Seize can be fun if you have extra points after that. Launch is amazing fun though.

Also the DLC adds the ability to Charge with your Shields up like the Vanguard ability in Mass Effect 2.


Blackheifer