Yeah backpack and backpack slot would be nice. Same as torch/lanterns slot. WITH a shortcut. Imagine walking around with a magical lantern in underdark or a cave/ ruins with shield/backpack on your back.
In other words a proper weapons systems like more weapon slots so i don't have to go insain in massive inventory madness/chaos when i want to change from two handed to dual wielding . That dual wielding slot could be side carry for dual wielding Just to make things look even more cool. We need proper shield display that don't just disappear, arrow quivers system /slot, throw system/slot and etc. There is no good reason that throwing weapons are inferior garbages just cos we can't dip them because they do not have a dedicated weapon slot?
I mean who designs this, why is the corrent system half done at best after 3 years of production Larian we know you can do better. Same as UI for those systems again half done.
There is zero potion, scrolls, bombs balance because the game doesn't have the basic few consumable slots that is the golden standard to limit the use of consumables at least a bit to make them balanced more.
We have no arrow quivers/slot with it's own easy radial quick access click and forget icone and shortcut for it.
That way i don't have to go into inventory just to shoot an arrow every time... For some reason I have to drag it to hotbar then use it or right click and use it. The fact that i need to even go to inventory in the first place is just maddness in 2023.
Takes ages to setup and maintain even if i have all my arrows in "arrow backpack" on my hotbar. That should just be a quivers item/system that does it all automatically. It's like we are in dark ages of rpg UI design.
The whole thing should work as ammunition that works with other weapon skills and not work like bloody scrolls! Arrows are not Scrolls so why do they work as such?
Just negligent design nothing more.
Same for backpacks they need to have item slot that way you can have rare backpack with properties that effect the character. We have musical Instruments items and slots but not the above features, like why? WHy only make some of this and leave the less unfinshed.
This is basic RPg design i can't belive this is so carelessly made in 2023.
Thank you for your thoughtful response. I agree that a more comprehensive inventory system with dedicated slots for weapons, shields, arrows, and other items would greatly enhance the gameplay experience. It's frustrating when we have to waste time sifting through our inventory to find the right weapon or arrow when we could be enjoying the game instead.
Regarding the issue of aesthetics, I believe that having a realistic and functional inventory system would actually add to the immersion of the game. Carrying a backpack or having a quiver on our character's back would make sense and add to the realism of being an adventurer in a fantasy world. It's important to balance gameplay mechanics with aesthetic appeal, and I think a well-designed inventory system can achieve both.
In terms of potion, scrolls, and bomb balance, having a limited number of consumable slots would definitely help with balancing the game. It would encourage players to strategize and think about when and where to use these items, rather than just spamming them in every battle.
Overall, I appreciate your passion for improving the game's inventory and UI systems. I hope that the developers take your suggestions into consideration and work to create a more comprehensive and user-friendly inventory system.