Originally Posted by Omkara
As far as I know, a new cutscene will always trigger when resting at camp. Can't say that you'd first need a resting que for this to occur.

Should be easy to test. Do some repeated resting at a camp without the characters themselves requesting a rest.
At least some of the playerbased run into an issue of not resting enough - still plentiful resources to use, so what’s the point of a long rest? I have been asking for an indication there is a conversation at the camp, so I know when I should rest. I am not sure, if it is this, and if it is, it is not clear and not exactly helpful.