Originally Posted by Wormerine
Originally Posted by Omkara
As far as I know, a new cutscene will always trigger when resting at camp. Can't say that you'd first need a resting que for this to occur.

Should be easy to test. Do some repeated resting at a camp without the characters themselves requesting a rest.
At least some of the playerbased run into an issue of not resting enough - still plentiful resources to use, so what’s the point of a long rest? I have been asking for an indication there is a conversation at the camp, so I know when I should rest. I am not sure, if it is this, and if it is, it is not clear and not exactly helpful.

I can understand your frustration with not knowing when to rest, but it's worth noting that the point of a long rest is not only to trigger a conversation at camp. It's also essential to replenish resources such as spell slots and abilities that require a long rest to become available again, as indicated in their tooltips. So even if you don't see a specific conversation prompt, it's still crucial to rest to be able to make the most of your character's abilities. I hope this helps clarify the importance of resting in the game.