My first question would be, are you just taking the same stock options and assigning them to different characters, or are those options locked to specific characters? Cause...
1. If the same options are available, no matter the characters - then what if players don't want that character to say it? Are you going to give them EVERY option? (i.e. "Ship full of monsters" 4 times?)
2. If you're locking them to particular characters - that means party selection is going to potentially seriously restrict dialog options, so in order to keep the idea that "any party combination is viable" you'd have to drastically increase the number of options.... in EVERY conversation.
I could almost see a workaround wherein you could switch characters during a conversation, but keep the same dialog options.... but then you're eliminating all of the gameplay possibilities that require a character (or several) not to be involved in the conversation (ex. maybe the convo triggered while you had one character scouting ahead on their own, or one character is talking to somebody while another sneaks around behind them to steal something.) Do those character's dialog options just not show up?
So yeah I can see why this would be highly requested, I'm just not sure how feasible it is.
Last edited by CndnViking; 21/04/23 06:55 PM.